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Bir çeviri sorunu bildirin
Found your model, now you just need to port it to SFM.
In the same way as Source's SMD and DMX files, XNA's XPS and ASCII files are not natively supported by Blender, but there are plug-ins:
https://github.com/johnzero7/XNALaraMesh
Even if you never use XNALara itself, you'll want these, as XNALara is not at all dissimilar to SFM/GMod in that it has a wide community of people porting assets to it. A lot of SFM models do in fact start in XNALara.
Edit: I downloaded the files for XNALara, but the website didn't give me any instructions on how to connect it to Blender. (poor wording selection, sorry. Don't know how else to say it) Could you tell me how?
- On GitHub, select the option to download as an entire ZIP file "under" the green download button.
- Put that file (you should NOT unzip it) somewhere you can find it (making an "installers" folder in your Blender projects folder isn't a bad idea).
- Open Blender and go to File -> User Preferences (or Ctrl+Alt+U)
- Go to the Add-ons tab, and then click "Install Add-on from file" on the bottom bar.
- Navigate to your ZIP file and open it.
- The Add-ons window will now show your newly added module. Activate it by ticking the box next to it.
Edit: Sorry, I was so desperate to get Chrom on SFM, since he’s my favorite Fire Emblem character.