Source Filmmaker

Source Filmmaker

DAZ 3D MODEL PORT TO SFM?
I WANNA USE THIS SET OF JEWELLERY FOR A CHARACTER I AM WORKING ON, BUT I DON'T KNOW HOW TO PORT THIS TO SFM/HOW TO MAKE IT GO INTO DAZ...CAN SOMEONE PORT IT TO SFMIT FOR ME? (OR AT LEAST PM IT TO ME? IN SFM FORM?) OR HECK, AT LEAST LINK ME TO A FREE VERSION OF IT? I'LL TAKE IT! I CAN'T FIND THIS TYPE OF STUFF ANYWHERE ELSE I'VE TRIED LOOKING ON XNALARA (BECAUSE THEY HAD A GOTHIC CROSS NECKLACE/EARRINGS SET THA TI AM USING AND I WANTED TO FIND SOMETHING LIKE THIS TO GO WITH IT BUT AS FAR AS I KNOW, THEY DON'T HAVE ONE) IF THEY DO PLEASE TELL ME...(SOMETHING WENT WRONG WITH THE MESH FILES DON'T DOWNLOAD ITS JUST THERE FOR A REFERENCE PIC) https://www.deviantart.com/ninjapirate10194/art/Gothic-Cross-Earrings-Necklace-Set-406575667

HERE'S WHAT I WANT FOR MY CHARACTER/SFM.

https://www.renderosity.com/mod/bcs/wiccan-jewels-i/108388

HECK, IF I CAN'T HAVE IT FOR SFM, I'LL SETTLE FOR AN "XNALARA" PORT AND I'LL GET THE MODELS FROM THERE.
Last edited by GORYGIRL1996; Jul 2, 2018 @ 7:51pm
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Showing 1-11 of 11 comments
Pte Jack Jul 2, 2018 @ 5:32pm 
GORYGIRL,

IT DOESN'T MATTER WHAT THE ASSET IS, IF YOU CAN FIND A PLUGIN THAT WILL IMPORT THE DAZ DIRECTLY INTO YOUR 3D EDITOR YOUR IN, IF IT DOESN'T, THEN YOU HAVE TO FIND A WAY OF CONVERTING IT FROM THE FORMAT IT IS IN TO A FORMAT THAT IS SUPPORTED BY THE 3D EDITOR YOUR USING AND THAT 3D EDITOR HAS TO BE CAPABLE OF PRODUCING SOURCE FORMAT SMDs OR DMXs. THE PROCESS AFTER GETTING IT INTO THE 3D EDITOR IS THE SAME AS IT WOULD BE FOR CONVERTING A MMD DOLL, XNA DOLL, VALVE CUSTOM CHARACTER OR THE THING YOU CREATED FROM SCRATCH.

GET THE ASSET INTO A 3D EDITOR, EDIT IT, ADD BONES IF NONE EXIST OR MORE ARE NEEDED, WEIGHT PAINT IT TO WORK, TEXTURE IT WITH MATERIALS AND TEXTURES, EXPORT IT AS DMX/SMDs, CONVERT TEXTURES TO VTF, WRITE VMTs, WRITE THE QC and COMPILE THE MODEL. THE PROCESS IS SIMPLE, THE WORK BEHIND THE PROCESS NOT SO MUCH, BUT GETS EASIER EVERYTIME YOU DO IT.

IF THERE ISN'T A CONVERTOR OR A PLUGIN TO GET IT INTO THE 3D EDITOR YOUR USING, THEN YOU EITHER HAVE TO BITE THE BULLET A GIVE UP OR FIND AN EDITOR THAT WILL DO THE JOB.

FURTHERMORE: NOBODY IS GOING TO FORK OUT MONEY FOR A MODEL AND PIRATE A COPY OF IT FOR SFM JUST BECAUSE SOMEONE WANTS IT.

IF YOU WANT IT THAT BAD, FIND PICTURES OF SOMETHING YOU WANT AND MODEL IT YOURSELF USING THE PICTURES AS A REFERENCE GUIDE. THAT WAY THE ASSET IS YOURS, THE ONLY THING YOUR PIRATING IS THE CONCEPT OF THE ITEM AND YOU GET WHAT YOU MAKE.
Last edited by Pte Jack; Jul 2, 2018 @ 5:47pm
episoder Jul 2, 2018 @ 5:51pm 
models like a christmas tree. xD they need all the jingle? i thought you do a horror movie.
Marco Skoll Jul 2, 2018 @ 5:53pm 
The Daz Studio application is free and can export to model formats like DAE and FBX that Blender can use, making the initial import process quite simple.

Textures are usually just JPG files, so the process of converting those is usually basic stuff like converting bump or depth maps into normal maps, merging opacity textures into an alpha layer, and resizing to dimensions that the VTF format will actually accept.

The usual hiccup to cope with is very high mesh resolution. As it happens, I was converting a DAZ outfit earlier today, and despite it being a couple of generations old, I still had to bring it down from 73,657 vertices (far too much for Source) to 9,936 (still quite a lot, but manageable).

Daz models are usually quads, so they'll usually unsubdivide quite nicely, maintaining an even mesh resolution that still deforms reasonably well when weight painted - but unfortunately, Blender doesn't quite know how to handle the UV maps when you do this, so you often have to adjust parts of those again.

However, I can't port that particular model for the simple reason that it's not an asset I own (and even if I did, I wouldn't have a licence that would let me share it).
Last edited by Marco Skoll; Jul 2, 2018 @ 5:53pm
GORYGIRL1996 Jul 2, 2018 @ 6:43pm 
Originally posted by Pte Jack:
GORYGIRL,

IT DOESN'T MATTER WHAT THE ASSET IS, IF YOU CAN FIND A PLUGIN THAT WILL IMPORT THE DAZ DIRECTLY INTO YOUR 3D EDITOR YOUR IN, IF IT DOESN'T, THEN YOU HAVE TO FIND A WAY OF CONVERTING IT FROM THE FORMAT IT IS IN TO A FORMAT THAT IS SUPPORTED BY THE 3D EDITOR YOUR USING AND THAT 3D EDITOR HAS TO BE CAPABLE OF PRODUCING SOURCE FORMAT SMDs OR DMXs. THE PROCESS AFTER GETTING IT INTO THE 3D EDITOR IS THE SAME AS IT WOULD BE FOR CONVERTING A MMD DOLL, XNA DOLL, VALVE CUSTOM CHARACTER OR THE THING YOU CREATED FROM SCRATCH.

GET THE ASSET INTO A 3D EDITOR, EDIT IT, ADD BONES IF NONE EXIST OR MORE ARE NEEDED, WEIGHT PAINT IT TO WORK, TEXTURE IT WITH MATERIALS AND TEXTURES, EXPORT IT AS DMX/SMDs, CONVERT TEXTURES TO VTF, WRITE VMTs, WRITE THE QC and COMPILE THE MODEL. THE PROCESS IS SIMPLE, THE WORK BEHIND THE PROCESS NOT SO MUCH, BUT GETS EASIER EVERYTIME YOU DO IT.

IF THERE ISN'T A CONVERTOR OR A PLUGIN TO GET IT INTO THE 3D EDITOR YOUR USING, THEN YOU EITHER HAVE TO BITE THE BULLET A GIVE UP OR FIND AN EDITOR THAT WILL DO THE JOB.

FURTHERMORE: NOBODY IS GOING TO FORK OUT MONEY FOR A MODEL AND PIRATE A COPY OF IT FOR SFM JUST BECAUSE SOMEONE WANTS IT.

IF YOU WANT IT THAT BAD, FIND PICTURES OF SOMETHING YOU WANT AND MODEL IT YOURSELF USING THE PICTURES AS A REFERENCE GUIDE. THAT WAY THE ASSET IS YOURS, THE ONLY THING YOUR PIRATING IS THE CONCEPT OF THE ITEM AND YOU GET WHAT YOU MAKE.
I UNDERSTAND THAT, I DONT WANNA HAVE TO PAY FOR IT ETHER, BUT I THOUGHT THAT IF I AT LEAST ASKED AROUND, SOMEONE WOULD HAVE ETHER FOUND A FREE VERSION OR ONE LIKE IT OR EVEN YES HELP PORT IT...EVEN IF IT WAS FREE I WOULD NOT KNOW HOW TO PUT IT IN DAZ TO EXPORT TO THE FBX FORMAT (I KNOW HOW IT EXPORTS IT'S MESHES, AS WELL AS THE TEXTURE, FILES OUT BELIEVE ME) AND AS FOR MODELING IT MANUALLY...I HONESTLY DON'T KNOW HOW TO DO IT, PLUS MANUALLY TEXTURING SOMETHING IS'NT A STRONG POINT FOR ME ETHER. AND AS FOR THE DAZ PLUGIN, I DID NOT KNOW IT WAS OUT THERE, BUT NOW THAT YOU HAVE MENTIONED IT I MAY LOOK FOR IT FOR BLENDER.
GORYGIRL1996 Jul 2, 2018 @ 6:45pm 
Originally posted by Marco Skoll:
The Daz Studio application is free and can export to model formats like DAE and FBX that Blender can use, making the initial import process quite simple.

Textures are usually just JPG files, so the process of converting those is usually basic stuff like converting bump or depth maps into normal maps, merging opacity textures into an alpha layer, and resizing to dimensions that the VTF format will actually accept.

The usual hiccup to cope with is very high mesh resolution. As it happens, I was converting a DAZ outfit earlier today, and despite it being a couple of generations old, I still had to bring it down from 73,657 vertices (far too much for Source) to 9,936 (still quite a lot, but manageable).

Daz models are usually quads, so they'll usually unsubdivide quite nicely, maintaining an even mesh resolution that still deforms reasonably well when weight painted - but unfortunately, Blender doesn't quite know how to handle the UV maps when you do this, so you often have to adjust parts of those again.

However, I can't port that particular model for the simple reason that it's not an asset I own (and even if I did, I wouldn't have a licence that would let me share it).
I KNOW IT'S FREE, I HAVE USED IT BEFORE, BUT NOT EVERYTHING FOR IT IS FRE SOMETHINGS YOU HAVE TO ACTUALLY BUY (ESPECIALLY IF THERE IN THE DAZ STORE) AND I FIND THAT ANNOYING PLUS I'VE TRIED GETTING FREE STUFF FOR DAZ BUT HAVE NOT BEEN ABLE TO PUT IT IN THERE...IT DOSE'NT SHOW UP.
GORYGIRL1996 Jul 2, 2018 @ 6:48pm 
Originally posted by episoder:
models like a christmas tree. xD they need all the jingle? i thought you do a horror movie.
THERE NOT CHRISTMAS THEMED, THERE WICCAN JEWELRY. (PENTAGRAMS, TRINITY'S, ECT. THERE BASICALLY STUFF FOR WITCHES.)
Pte Jack Jul 2, 2018 @ 6:51pm 
THEN I GUESS YOU"RE LEFT WITH THIS OPTION.

https://i.imgur.com/RbRG0m4.png
Pte Jack Jul 2, 2018 @ 7:24pm 
AND THIS

https://i.imgur.com/FEVYpf6.png
https://i.imgur.com/SFUlxe0.png

AND THOSE WERE IN THAT FIRST LINK YOU SAID THERE WAS SOMETHING WRONG WITH THE MESH FILES.
Last edited by Pte Jack; Jul 2, 2018 @ 7:26pm
GORYGIRL1996 Jul 2, 2018 @ 7:43pm 
Originally posted by Pte Jack:
THEN I GUESS YOU"RE LEFT WITH THIS OPTION.

https://i.imgur.com/RbRG0m4.png
I HAVE THAT MODEL ALREADY, THAT'S FREE I FOUND A DIFFERENT VERSION OF IT THAT WORKED.

THE ONES I WANT ARE THE WICCAN ONES...AND I CANNOT SEEM TO FIND A FREE LOOK ALIKE AND I'D MAKE IT MYSELF BUT I AM NOT SURE HOW AND I AM NOT GOOD AT MAKING CUSTOM TEXTURES WORK RIGHT WITH CUSTOM MODELS.


Originally posted by Pte Jack:
AND THIS

https://i.imgur.com/FEVYpf6.png
https://i.imgur.com/SFUlxe0.png

AND THOSE WERE IN THAT FIRST LINK YOU SAID THERE WAS SOMETHING WRONG WITH THE MESH FILES.
THAT ONE (THE CROSS NECKLACE LINK) THAT OEN DID NOT WORK FOR ME IT SAID THERE'S NO MESH FILES, SO I FOUND SOMEONE ELSE ON DA WHO HAS IT (ITS GONE NOW SADLY) I ONLY SHOWED YA'LL THAT FOR A REFERENCE TO THE "GOTHIC STYLE" I LIKED ALONG WITH THE RUBBIE I WAS SHOWING U CUZ IT LOOKED SIMILAR TO THE WICCAN STUFF.
Last edited by GORYGIRL1996; Jul 2, 2018 @ 7:53pm
episoder Jul 2, 2018 @ 9:25pm 
Originally posted by Pte Jack:
THEN I GUESS YOU"RE LEFT WITH THIS OPTION.

https://i.imgur.com/RbRG0m4.png

lol. that mmd port? sh!t model. the artworks look totally different.

Originally posted by GORYGIRL1996:
THERE NOT CHRISTMAS THEMED, THERE WICCAN JEWELRY. (PENTAGRAMS, TRINITY'S, ECT. THERE BASICALLY STUFF FOR WITCHES.)

ahuh. witches? cool. how hard is to model that stuff tho? you know? the trinity circle are just donuts at 120°. the pentagram are just cylinders at 72°. both generate uv automatic. you only need some simple color textures tho. and a bit of phong and exponenttexture. huh? easy stuff. try it. :)

https://i.imgur.com/GUPNuel.jpg

when you modelled it, i think we all would help you with the materials for source.
Last edited by episoder; Jul 2, 2018 @ 9:34pm
GORYGIRL1996 Jul 2, 2018 @ 10:09pm 
Originally posted by episoder:
Originally posted by Pte Jack:
THEN I GUESS YOU"RE LEFT WITH THIS OPTION.

https://i.imgur.com/RbRG0m4.png

lol. that mmd port? sh!t model. the artworks look totally different.

Originally posted by GORYGIRL1996:
THERE NOT CHRISTMAS THEMED, THERE WICCAN JEWELRY. (PENTAGRAMS, TRINITY'S, ECT. THERE BASICALLY STUFF FOR WITCHES.)

ahuh. witches? cool. how hard is to model that stuff tho? you know? the trinity circle are just donuts at 120°. the pentagram are just cylinders at 72°. both generate uv automatic. you only need some simple color textures tho. and a bit of phong and exponenttexture. huh? easy stuff. try it. :)

https://i.imgur.com/GUPNuel.jpg

when you modelled it, i think we all would help you with the materials for source.
I COULD TRY, I HONESTLY DONT KNOW WHAT U MEAN ABOUT THE DONUTS AT "120" AND THE CYLINDERS AT "72" (I KNOW WHAT THE SHAPES R BUT WHAT DO THE NUMBERS MEAN?)

ALSO, HOW WOULD I MODEL THE NECKLACE/EARNING STRINGS ALONG WITH THE THINGS THAT HANG OFF THEM (IF THOSE R NEEDED)? OR SHOULD I JUST USE A DIFFERENT NECKLACE/EARING STRING/CHAIN MODEL FOR THAT?

AND THANKS FOR THE HELP!

1, (THAT REF PIC TELLS ME, YES IT LOOKS EASY TO MODEL.

AND 2, THANKS FOR THE TEXTURE HELP, I DID NOT KNOW IF I COULD JUST USE REF IMAGES OR NOT..SO YEA I WOULD NEED HELP WITH THAT.

ALSO, I DON'T MEAN TO BE A JERK, BUT COULD YOU SEND ME THE FILE YOU MADE SO I CAN LOOK AT IT AND REFERENCE FROM IT IF I HAVE TROUBLE?
Last edited by GORYGIRL1996; Jul 3, 2018 @ 2:52pm
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Date Posted: Jul 2, 2018 @ 5:10pm
Posts: 11