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As for the audio not not working in SFM, Audacity defaults to 32 bit wav files and they do not work in SFM. You can change the project defaults to 16bit 14400hz in the preferences so that it is the default for all your exports
I made an error in post #1 where I say the project rate should be 14400 hz...
The actual rate should be 44,100hz (or 44.1khz) not 14,400hz.
Yup, i've tried 44100hz and it finally worked
But then the sound i think must not more than 1 minute. When I test the full song, it closes SFM or I should say, crashed
This is the audacity default and how to check for rates of your audio clip when imported.
https://i.imgur.com/nQyL9m3.png
This is where you change the default to 16bit 44,100hz in audacity
https://i.imgur.com/jgy6ee4.png
I personally use Switch Plus cuz it doesn't make the audio deep, (there is a free trial)
Audacity doesn't work for me anyways for some reason..
https://online-audio-converter.com/
That converter helped me port all sounds from minecraft to sfm