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How to make a model shiny?
How to make a model shiny?
Last edited by Old.Sally; Mar 26, 2018 @ 10:35am
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Showing 1-8 of 8 comments
Zappy Mar 26, 2018 @ 10:45am 
Depending on what you mean, it could be by adding/tweaking $EnvMap to/on a material, by adding/tweaking $Phong and its related parameters to/on a material, by adding/tweaking something else to/on the material, or a combination of any of those things.
76561198799973777 Mar 26, 2018 @ 11:08am 
Originally posted by Zappy:
Depending on what you mean, it could be by adding/tweaking $EnvMap to/on a material, by adding/tweaking $Phong and its related parameters to/on a material, by adding/tweaking something else to/on the material, or a combination of any of those things.
And can you please, if not will complicate, explain all that you have listed?
Zappy Mar 26, 2018 @ 11:31am 
Originally posted by Old.Sally:
And can you please, if not will complicate, explain all that you have listed?
Not really beyond that the highlighted bits in my previous comment on this thread are links that you can click on to get more information about them, and that you can edit VMT material files with a raw text editor (like Notepad or Notepad++) and that Source Filmmaker's built-in "override materials" can tweak (but not add) material parameters for specific instances of a model.
Halsey Mar 26, 2018 @ 1:39pm 
Originally posted by Old.Sally:
How to make a model shiny?
Judging by your profile pic, you are asking for the cliche FNaF phong codes everyone uses. Its as simple as this!
Phongboost: 1000
Phongexponent: 500
Once applying these phong codes, make sure to have plenty of radius on the lights!
76561198799973777 Mar 26, 2018 @ 2:02pm 
Originally posted by EwokShawoddy:
Originally posted by Old.Sally:
How to make a model shiny?
Judging by your profile pic, you are asking for the cliche FNaF phong codes everyone uses. Its as simple as this!
Phongboost: 1000
Phongexponent: 500
Once applying these phong codes, make sure to have plenty of radius on the lights!
Thank you. But where to inscribe "Phongboost: 1000"
"Phongexponent: 500"?
episoder Mar 26, 2018 @ 2:11pm 
i should write a script for you? i'm sure i could figure out howto cripple your fnaf sfm. it's so cheap to reset sfm tho. not worth the joke. :D

i'm a nice person anyway tho. :)
Marco Skoll Mar 26, 2018 @ 2:14pm 
Originally posted by Old.Sally:
But where to inscribe "Phongboost: 1000"
"Phongexponent: 500"?
I think they're being somewhat sarcastic and just using over-the-top numbers.

You'll want to experiment with your own values of $phongboost and $phongexponent (the dollar signs are important), but while you can use pretty much any value you like for $phongboost (it will even work with negative numbers, although this produces a rather eerie effect), $phongexponent needs to be in the range of 1 to 255, and values of more than 150 cause problems.

In any case, this covers some of the basics of material overrides:
https://steamcommunity.com/sharedfiles/filedetails/?id=291500222
For $phongboost and $phongexponent , you'll need to use float-type attributes (as opposed to the string-type attributes that are used for overriding $basetexture, as in the guide.)
76561198799973777 Mar 26, 2018 @ 3:03pm 
Originally posted by Marco Skoll:
Originally posted by Old.Sally:
But where to inscribe "Phongboost: 1000"
"Phongexponent: 500"?
I think they're being somewhat sarcastic and just using over-the-top numbers.

You'll want to experiment with your own values of $phongboost and $phongexponent (the dollar signs are important), but while you can use pretty much any value you like for $phongboost (it will even work with negative numbers, although this produces a rather eerie effect), $phongexponent needs to be in the range of 1 to 255, and values of more than 150 cause problems.

In any case, this covers some of the basics of material overrides:
https://steamcommunity.com/sharedfiles/filedetails/?id=291500222
For $phongboost and $phongexponent , you'll need to use float-type attributes (as opposed to the string-type attributes that are used for overriding $basetexture, as in the guide.)
THANK YOU!
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Date Posted: Mar 26, 2018 @ 10:34am
Posts: 8