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Phongboost: 1000
Phongexponent: 500
Once applying these phong codes, make sure to have plenty of radius on the lights!
"Phongexponent: 500"?
i'm a nice person anyway tho. :)
You'll want to experiment with your own values of $phongboost and $phongexponent (the dollar signs are important), but while you can use pretty much any value you like for $phongboost (it will even work with negative numbers, although this produces a rather eerie effect), $phongexponent needs to be in the range of 1 to 255, and values of more than 150 cause problems.
In any case, this covers some of the basics of material overrides:
https://steamcommunity.com/sharedfiles/filedetails/?id=291500222
For $phongboost and $phongexponent , you'll need to use float-type attributes (as opposed to the string-type attributes that are used for overriding $basetexture, as in the guide.)