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VC'Fox Mar 25, 2018 @ 12:15pm
.SMD to .OBJ? possible?
Hi,

We are currently working on a battle royale mod for Call of duty 4 (Cod4) and i am working on some custom playing models to use in the mod.

I was able to find a model ripped from fortnite but its a .SMD format, i have never wokred with this format before but is it possible to be converted to .OBJ?

or is there a maya plugin for smd models?

any help welcome
Originally posted by Marco Skoll:
Originally posted by VC' Fox:
I was able to find a model ripped from fortnite but its a .SMD format
Is it SMD format, or has it been decompiled to SMD format? (If it comes with a QC file, check the opening line of that file in a text editor. If it says anything about "Crowbar", it's been decompiled).

In the latter case, you may find a lot of problems with the model, so I would recommend looking for another source (or even trying a direct rip from Fortnite, seeing as you don't seem to care about the rigging).

i have never wokred with this format before but is it possible to be converted to .OBJ?
Yes, if you load it into a model editor that will import SMD and export OBJ. (The obvious answer here is Blender, which has plug-ins for Valve's uncompiled formats).
You won't find any tool that will just process one straight to the other though.

or is there a maya plugin for smd models?
Yes and no.

As explained here, there is an official Valve plug-in that works with Maya. However, it only works with 32-bit versions of Maya:
https://developer.valvesoftware.com/wiki/Maya
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Marco Skoll Mar 25, 2018 @ 2:32pm 
Originally posted by VC' Fox:
I was able to find a model ripped from fortnite but its a .SMD format
Is it SMD format, or has it been decompiled to SMD format? (If it comes with a QC file, check the opening line of that file in a text editor. If it says anything about "Crowbar", it's been decompiled).

In the latter case, you may find a lot of problems with the model, so I would recommend looking for another source (or even trying a direct rip from Fortnite, seeing as you don't seem to care about the rigging).

i have never wokred with this format before but is it possible to be converted to .OBJ?
Yes, if you load it into a model editor that will import SMD and export OBJ. (The obvious answer here is Blender, which has plug-ins for Valve's uncompiled formats).
You won't find any tool that will just process one straight to the other though.

or is there a maya plugin for smd models?
Yes and no.

As explained here, there is an official Valve plug-in that works with Maya. However, it only works with 32-bit versions of Maya:
https://developer.valvesoftware.com/wiki/Maya
VC'Fox Mar 25, 2018 @ 3:24pm 
Worked perfect with blender

Thanks for the help mate
J.Walker Jun 24, 2019 @ 10:36pm 
i think i'm missing something here, i import the SMD file into the blender and nothing comes up. Also did the same for the QC file with the same result.
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Date Posted: Mar 25, 2018 @ 12:15pm
Posts: 3