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But to answer your question: 30. It's still low enough to feel somewhat filmic (60 fps films feel "cheap"), but is better suited to most monitors' refresh rates than 24.
if u animate in 24 then export in 60 things will be slower because its gonna stretch out everything u did in 60 frames
It's not often used within North America, maybe, but the PAL and SECAM formats that used to be the standard across almost all of Europe, Asia, Africa and Oceania (as well as Brazil and Argentina) are both 25 fps, and that's carried over to the modern digital formats.
The thing is that the easiest way to synchronise the electron beam of the cathode ray tubes in old televisions was to match it to the frequency of the power grid.
Because it's all one interconnected grid, this generally ensured that the TV cameras, back when a lot of stuff was done live, could be synced with the TVs at home.
While North America uses 60 Hz power, 50 Hz is generally more common worldwide. Which is why North America's NTSC standard uses 29.97 fps (the reason that it's 29.97 Hz rather than 30 is a little more complex to explain, but this is why it's very close to 30 fps), and the PAL and SECAM formats use 25 fps, because they're half of the power frequencies.
This can be a bit of a pain.
A lot of the time, 24 fps movies are often just sped up to play at 25 fps, rather than trying to interpolate them. Because the sound is sped up too, it's about 0.7 of a semi-tone sharp compared to what's on your soundtrack album.
It's also why we tend to get irritating flicker from electric lights when recording on many digital cameras - they're generally designed to record at 30 fps to match the 60 Hz power signals in America and Japan, but shooting at 30 fps under 50 Hz lights causes a strobing effect.
I have used 24 fps for a couple of basic technical tests I've uploaded to my Youtube, but for anything I'm doing seriously it would be silly for me to choose 24 fps when almost every screen I'm personally going to view it with is designed on the European standard of refreshing at multiples of 25 fps. As far as people viewing it elsewhere in the world, it's just never going to look that great once it's compressed down by Youtube, so might as well make it look its best for me.
RESULTS: About 1,050,000 results (0.60 seconds)
FIRST LINK: https://documentation.apple.com/en/finalcutpro/usermanual/index.html#chapter=D%26section=4%26tasks=true
Movies on film are almost exclusively projected at 24 fps. Television, however, does not have an internationally accepted frame rate. In Europe and many other countries, PAL and SECAM use 25 fps, whereas NTSC video in North America and Japan uses 29.97 fps. Other common frame rates are usually multiples of these.
Note: Converting video formats from one frame rate to another is technically challenging, and there are often unwanted visual side effects. This is especially true when the frame rates do not evenly divide. For example, converting 30 fps to 60 fps is fairly easy to do, but converting 29.97 fps to 25 fps is much more difficult. Making sure audio stays in sync throughout the conversion is yet another challenge.
Some digital video formats support several frame rates within a single format, allowing variable frame rate video recording and film (24 fps) compatibility.
Important: Many people round 29.97 fps to 30 fps, but this can lead to confusion during post-production. Today, it is still very rare to use a frame rate of 30 fps, but very common to use 29.97 fps. When in doubt, ask people to clarify whether they really mean 30 fps, or if they are simply rounding 29.97 fps for convenience.
And Google is your Friend!
but/so... for a general pc audience, that doesn't have those highend monitors, and smooth youtube display you should maybe aim for 30 or 60 fps.