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You could try exporting an image and then using the eyedropper in Photoshop, but bear in mind that Source automatically applies a Gamma of 2.2 that you'll need to compensate for.
That's explained here: https://developer.valvesoftware.com/wiki/$color
(You can only expect approximate results however, as the end result is not 100% proportional to the albedo texture's brightness, and may be affected by other things such as Phong and normal maps).