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http://steamcommunity.com/sharedfiles/filedetails/?id=234952643 But note that Source Filmmaker's tf_movies' "HWM" class models don't load the workshop taunt sequence model files, so you'll have to spawn a non-"HWM" Medic (player\medic.mdl), import the taunt sequence(s), and then copy the animation/motion data from the non-"HWM" Medic to a "HWM" Medic (player\hwm\medic.mdl) to get the taunt on the "HWM" model.
Or if you mean the taunt props (the things the characters hold during non-weapon taunts), try searching for "taunt" and looking through each of the models found by searching for that.
Spawn the taunt prop, drag the desired parent's animation set (a Medic) onto the desired child's animation set (the taunt prop).
This will lock all bones of the child to same-named bones of the parent. (Bones of the child without same-named bones on the parent won't be locked.)
Then select all locked bones of the child, switch to the Motion Editor, click in the timeline, press Ctrl+A to select all time, and then fully apply the procedural "Zero" preset.
This is basically equivalent to "bone-merging" in the Source engine, which is how cosmetics, weapons, and taunt props are attached to players in Team Fortress 2.
I can't find the surgeon's sqeezebox taunt model.