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If you do this, the DMX file itself will automatically contain all relevant flex information within itself, with each shape key in Blender being a separate flex.
* If you have underscores in shape key names, then if you have something like "a", "b", and "a_b", you will get flex sliders/controllers for "a" and "b", while the "a_b" shape key will be applied to the model by multiplying the "a" and "b" flex sliders/controllers together.
In other words, you need to use both "a" and "b" in order for "a_b" to be applied too.
In addition to that, please reboot Source Filmmaker, make a new session (you don't have to load a map), click "Windows" > "Console" at the top-left of Source Filmmaker, type "clear" in the console, press Enter to execute it and clear the console, open the model browser, select the model in question, close the model browser, and copy and paste everything from the console here.
For both of those things, you get bonus points for putting them between [code] and [/code] to make them look neater. (Disclaimer: The bonus points are imaginary and can't be used... but they might make you feel nice.)
That depends. Either way, we'll still want to see the contents of the QC file and any potential errors in Source Filmmaker's console.
Used in tutorials all the time, but not sure why mine isn't working.
For the second, the text file would have to be put down in 3 messages or something so here's a discord dl for the file itself. Feel free to do whatever with it once you look over it and see if there's anything wrong.
https://cdn.discordapp.com/attachments/232♥♥♥♥63174049792/430040017058922498/Yoshi.qc
This model came from GMod initially, just in case that has anything to do with things. Probably not.
Having checked that, nothing seems to be particularly wrong in the QC file.
What version/variant of StudioMDL are you using to compile the model, and if you're manually moving files around (and/or the compiler is automatically doing so, which is an option with something like Crowbar), are you sure the files are located precisely at...
-/SourceFilmmaker/game/[folder]/models/RTBModels/SmashWiiU/Yoshi.[extension]
...where "[extension]" is at least "mdl", "dx90.vtx", and "vvd", and that you're overwriting any files that are already there?
https://www.youtube.com/watch?v=RKcZuh2tUFw&t=102s&list=PLZavzoXLqZCpMVk6HOZlEdCeBWy375tlO&index=12
This video explains basic QC writing and how to get Blender to recognize where the QC is.
https://www.youtube.com/watch?v=GgyXy0C-vRY&index=13&list=PLZavzoXLqZCpMVk6HOZlEdCeBWy375tlO
They are part and parcel of this playlist.
https://www.youtube.com/playlist?list=PLZavzoXLqZCpMVk6HOZlEdCeBWy375tlO