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You know, I should make a tutorial on pseudo locking in sfm lol, a technique to be used by graph editor animator if you want to lock and unlock a model to another model more than once without the fear of pooching the entire animation.
I was considering doing a more advanced locking tutorial, centered more around locking for animations, but if you'd like to do it, then by all means, go to it...
Just do me a favor and let me know if you are doing it, that way I don't 'double-up' on it. lol
But warning, you can only do this once and for the second time you want to pick up and let go, your animation will become tricky to fix so I suggest a pseudo lock method.
You know that when you select two items via the animation set editor and you can move them together right? Well… you can do it for animation but you must and I mean MUST remember that you should move only one bone at a time. So animate your hand to reach for the item and when the fingers curled up to hold the item, go to your animation set editor and select say, the root transform of the item or static_prop bone if it’s a prop model.
Now this pseudo lock hasn’t been tested yet when being applied with smoothing but when I’ve the time, I’ll be making a guide to be included into the newbies guide
Sure sure, right after my finals and my trip to my parent’s hometown for this upcoming eid al-Fitri.
This is not entirely true.
While you can easily mess up existing animations by doing this strictly with the graph editor, if you use the motion editor in conjunction with the graph editor, you can do this and NOT mess up any existing animations.
While this WILL work, it is kind of a 'round-about' way of doing what I mentioned above...
I might just go ahead and do my guide anyway.
I have a perfect example in mind, I can't do it right now, due to the Memorial Day holiday here in the US, I have plans with friends and family, but I will get to work on it within the week.
By all means, do yours as well, two minds are always better than one when it comes to doing things...