Source Filmmaker

Source Filmmaker

Rambo May 26, 2018 @ 2:07pm
Gun reload animation tips
Hey, how're you all doing, I was just wondering if anyone would be willing to lend some advice on how to make a simple pistol reload animation, and maybe some helpful tips on what should be locked to what, thank you.
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Showing 1-8 of 8 comments
Capt Fuzzy May 26, 2018 @ 2:22pm 
The first thing to do is to know how to unload/reload a pistol.
To know this, you need to know what exact pistol you will be unloading/reloading. Not all pistols reload the same way.
A 9mm pistol with magazine delivery will be loaded differently than a Colt .45 Revolver...

Once you decide on the pistol, the animation part will not be that difficult, depending on how the pistol model is made. Generally, if it's a 'high-quality' model with moveable parts, the animation shouldn't be that hard, just move the parts when they are supposed to move and it will look fine.

Locking 'what to what' as you put it, is highly dependant on the pistol and the reloading technique needed for that particular pistol. In basic terms, it varies.
Last edited by Capt Fuzzy; May 26, 2018 @ 2:23pm
Rambo May 26, 2018 @ 2:26pm 
Originally posted by Capt Fuzzy:
The first thing to do is to know how to unload/reload a pistol.
To know this, you need to know what exact pistol you will be unloading/reloading. Not all pistols reload the same way.
A 9mm pistol with magazine delivery will be loaded differently than a Colt .45 Revolver...

Once you decide on the pistol, the animation part will not be that difficult, depending on how the pistol model is made. Generally, if it's a 'high-quality' model with moveable parts, the animation shouldn't be that hard, just move the parts when they are supposed to move and it will look fine.

Locking 'what to what' as you put it, is highly dependant on the pistol and the reloading technique needed for that particular pistol. In basic terms, it varies.

Hey captain thanks for the advice, you don't remember me, it's me the nameless guy, we spoke on the discussions here about 4 months ago, how you doin?
76561198009351428 May 26, 2018 @ 2:29pm 
Find a weapon that offers enhanced capabilties, like breech slides, bolts, magazines, etc. Then with an ik rig on the model, lock the hands to the appropriate weapon part and move the weapon part the way you need to, the hands will follow, driving the elbows and collars. Rough in the animation you want.

Once you have the animation done, adjust it as required either in the modtion editor or the graph editor...

https://youtu.be/5gp_THGqQsc
Rambo May 26, 2018 @ 2:40pm 
Originally posted by Pte George:
Find a weapon that offers enhanced capabilties, like breech slides, bolts, magazines, etc. Then with an ik rig on the model, lock the hands to the appropriate weapon part and move the weapon part the way you need to, the hands will follow, driving the elbows and collars. Rough in the animation you want.

Once you have the animation done, adjust it as required either in the modtion editor or the graph editor...

https://youtu.be/5gp_THGqQsc

I see, so if I were to lock the character's hand to the slide of the gun then he would be able to realistically pull back the slide and chamber the round, but what if I wanted to move his hand back to the grip of the gun without unlocking the limb that is attached to the slide?
76561197967862282 May 26, 2018 @ 3:38pm 
Pte Joe and Pte George = Pte Jack (they're my alter egos and Jack is being used by the guys repairing my laptop right now so I have to use the others.)

But this is an example of using the method I described above to create a load and shoot animation. (it's rough and I haven't clean and tighten it up yet) But the secret is knowing when and what to lock to what when making the animation.

https://steamcommunity.com/sharedfiles/filedetails/?id=1395539220

Last edited by Pte Joe; May 26, 2018 @ 3:41pm
Rambo May 26, 2018 @ 4:30pm 
Originally posted by Pte Joe:
Pte Joe and Pte George = Pte Jack (they're my alter egos and Jack is being used by the guys repairing my laptop right now so I have to use the others.)

But this is an example of using the method I described above to create a load and shoot animation. (it's rough and I haven't clean and tighten it up yet) But the secret is knowing when and what to lock to what when making the animation.

https://steamcommunity.com/sharedfiles/filedetails/?id=1395539220

Hey, sorry about your laptop, I have a problem with my computer currently, the fans on the gpu which is a GTX 1070 are not correctly spinning thus causing it to overheat and shutdown
Pte Jack May 26, 2018 @ 5:04pm 
I have a MSI Dominator Pro that is shutting down when I throw a heavy graphic load at it (ie ramping up sample rates in SFM or tweaking textures in Substance Painter). It has a 1070 as well. We thought we found the problem in a failed memory stick, but the problem started to reoccur a week after bringing it home. So back into the shop it went.
Rambo May 26, 2018 @ 5:17pm 
Originally posted by Pte Jack:
I have a MSI Dominator Pro that is shutting down when I throw a heavy graphic load at it (ie ramping up sample rates in SFM or tweaking textures in Substance Painter). It has a 1070 as well. We thought we found the problem in a failed memory stick, but the problem started to reoccur a week after bringing it home. So back into the shop it went.

My build mainly consists of MSI parts, right now I have nothing to do unfortunately. I wanted to recreate the alley shootout scene from Collateral in SFM

https://m.youtube.com/watch?v=fLi0OX_Ttt8
Last edited by Rambo; May 26, 2018 @ 5:18pm
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Date Posted: May 26, 2018 @ 2:07pm
Posts: 8