Source Filmmaker

Source Filmmaker

Help on removing Scout's hat?
I've heard you're supposed to remove prp_hat, prp_headphones, and prp_microphone, but they aren't showing up ANYWHERE in Scout's viewmodel. Not in unknown, not in other, just nowhere. Anyone know a fix/workaround?
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Showing 1-9 of 9 comments
Capt Fuzzy May 24, 2018 @ 7:56pm 
They won't show up if you are:
A) Using a rig.
B) Using the player model.

I think that those are only available on the HWM versions of the models.
MARi-CHAN >///< May 24, 2018 @ 10:43pm 
You are supposed to disable them via bodygroups.
Zappy May 25, 2018 @ 6:00am 
Originally posted by Iron:
I've heard you're supposed to remove prp_hat, prp_headphones, and prp_microphone, but they aren't showing up ANYWHERE in Scout's viewmodel. -
That's intentional. Scout's viewmodel is only of the arms/hands/fingers, not the head or anything on top of the head.


Though if you meant player model, not viewmodel, make sure that you are using the "HWM" Scout model (player\hwm\scout.mdl), not the in-game Scout model (player\scout.mdl).
In either case, as 『MARViN』 said, you should hide them by right-clicking the Scout's animation set in the Animation Set editor and adjusting the bodygroup options, not by moving the bones (unless you want to show the Scout taking the hat/headphones off).
yuri mind virus Mar 18, 2020 @ 1:54pm 
2
Hey man! I found it! Right click scout1 and go to "Set Body Groups" hover over Hat and click <none>. That should remove the hat. Once you have done that, do it again while selecting headphones. Then youre set!

I just read how old this is smh...
Last edited by yuri mind virus; Mar 18, 2020 @ 1:56pm
Ninjabob Apr 10, 2020 @ 6:43am 
Originally posted by UnluckySkaw49:
Hey man! I found it! Right click scout1 and go to "Set Body Groups" hover over Hat and click <none>. That should remove the hat. Once you have done that, do it again while selecting headphones. Then youre set!

I just read how old this is smh...

doest matter how old this is, your comment helped me because i couldnt figure out where the "set body groups" was located. so thank you for helping a newbie.
negropimpalas Jun 1, 2020 @ 11:29am 
Originally posted by UnluckySkaw49:
Hey man! I found it! Right click scout1 and go to "Set Body Groups" hover over Hat and click <none>. That should remove the hat. Once you have done that, do it again while selecting headphones. Then youre set!

I just read how old this is smh...
Thanks! This helped me alot!
Equius_Equitation Dec 20, 2022 @ 3:56pm 
hey, I know this is old, but how would I, say, have the hat attached to scout's model for a majority of the animation, but have it UN-attach halfway through so it could go flying off his head, staying in place as his body gets thrown elsewhere. I'm trying to do that, but the hat keeps either moving with him the whole time, or if I set the body group to none, it takes his hat off and doesn't attach it for the previous parts of the work where he's supposed to have it on... let me know if you have any questions, I don't think I explained it all that well, sorry.
Healisoulus Dec 21, 2022 @ 5:09am 
Originally posted by Pyrussy enthusiast:
hey, I know this is old, but how would I, say, have the hat attached to scout's model for a majority of the animation, but have it UN-attach halfway through so it could go flying off his head, staying in place as his body gets thrown elsewhere. I'm trying to do that, but the hat keeps either moving with him the whole time, or if I set the body group to none, it takes his hat off and doesn't attach it for the previous parts of the work where he's supposed to have it on... let me know if you have any questions, I don't think I explained it all that well, sorry.
Lock the hat to the head and animate the movement up until the hat is supposed to go flying. Once you reach that point on the timeline, remove the locks and animate the hat itself.

I do recommend to test this on a smaller scale in a different session, just to see if it works for you.
Equius_Equitation Dec 25, 2022 @ 1:08pm 
Originally posted by Boobs Enjoyer:
Originally posted by Pyrussy enthusiast:
hey, I know this is old, but how would I, say, have the hat attached to scout's model for a majority of the animation, but have it UN-attach halfway through so it could go flying off his head, staying in place as his body gets thrown elsewhere. I'm trying to do that, but the hat keeps either moving with him the whole time, or if I set the body group to none, it takes his hat off and doesn't attach it for the previous parts of the work where he's supposed to have it on... let me know if you have any questions, I don't think I explained it all that well, sorry.
Lock the hat to the head and animate the movement up until the hat is supposed to go flying. Once you reach that point on the timeline, remove the locks and animate the hat itself.

I do recommend to test this on a smaller scale in a different session, just to see if it works for you.
thanks, unfortunately, that's what I tried first, but then (without editing anything yet, even) I'd rewatch the animation or hover the view to some part from the past and the hat is floating in the air as it is when it was supposed to be on scout's head, like removing it removed it through the entire project and I don't know how to fix that.
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Date Posted: May 24, 2018 @ 7:36pm
Posts: 9