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Source, for example, treats a green channel value of 255 as facing "down", whereas XNALara seems to treat G255 as facing "up".
(I think, anyway. I mostly don't actually look at them in XNALara, I just go through Blender. It's possible that the "up" orientation that many models seem to have is from the original game engines the models were ported from, and the porters have just done a less than ideal job of it).
It's a relatively easy fix - invert the red (left/right) and/or green (up/down) channels in an image editor as needed.
EDIT: I'll copy this in from the Valve wiki: