Source Filmmaker

Source Filmmaker

club de golf Feb 23, 2018 @ 1:50pm
spy item lock problem
i want to do my first animation with a sniper and a spy but i can't lock the ambassador to the spy hand and i can't lock the sniper rifle to the sniper and too (but i already know that but if you have something for him,tell me pls)
Originally posted by A Commodore 64®:
try right-clicking the characters and clicking "add team fortress item", this will bring up a dioluage where you can search for and select tf2 cosmetics and weapons. it will automatically lock it to the characters hand and place it near the hand, hope this helps...
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A Commodore 64® Feb 23, 2018 @ 4:51pm 
try right-clicking the characters and clicking "add team fortress item", this will bring up a dioluage where you can search for and select tf2 cosmetics and weapons. it will automatically lock it to the characters hand and place it near the hand, hope this helps...
Last edited by A Commodore 64®; Feb 23, 2018 @ 4:51pm
club de golf Feb 24, 2018 @ 2:57am 
yeah it worked thanks a lot it would be less harder to do the animation now :)
surfer171 Feb 24, 2018 @ 3:04am 
Originally posted by Peek-a-boo:
yeah it worked thanks a lot it would be less harder to do the animation now :)
I wouldn't rely ont the 'add team fortress item' too much if i were you:

1-go spawn two models, a character of your choice and the item of your choice.

2-drag the character's animation set over to your item of choice.

3-expand the item of choice's animation set and check for the bones that shares the same name as the character model (which is indicated by locks on the bones).

4-select the corresponding bones and then pull the zero procedural and you're done.

the reason to not rely on that button is when it comes to weapon cause weapon spawn in via the add team fortress item isn't always beautiful so my step is much safer option.
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Date Posted: Feb 23, 2018 @ 1:50pm
Posts: 3