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1-go spawn two models, a character of your choice and the item of your choice.
2-drag the character's animation set over to your item of choice.
3-expand the item of choice's animation set and check for the bones that shares the same name as the character model (which is indicated by locks on the bones).
4-select the corresponding bones and then pull the zero procedural and you're done.
the reason to not rely on that button is when it comes to weapon cause weapon spawn in via the add team fortress item isn't always beautiful so my step is much safer option.