Source Filmmaker

Source Filmmaker

Miss Yelp Jan 28, 2018 @ 4:53pm
can my nvidia quadro p2000 run source filmaker?
well, I want to say is. can you a nvidia quadro p2000 running sfm?
< >
Showing 1-6 of 6 comments
Pte Jack Jan 28, 2018 @ 5:03pm 
Check your card specs to the minimum standard here. If it doesn't meet or exceed the spec listed, then probably not...

http://www.sourcefilmmaker.com/faq/
Miss Yelp Jan 28, 2018 @ 5:11pm 
it goes on 200fps and 300fps, so this can run very easy my nvidia quadro p2000 :)
Marco Skoll Jan 28, 2018 @ 5:25pm 
Probably. It's a modern card, although it is a workstation card rather than a gaming one, so I can't absolutely promise that there won't be some weird driver incompatibility.

(Normally Quadro cards are fine for gaming, if more expensive than GeForce cards, but SFM is a weird beta program that doesn't support a lot of hardware).

Originally posted by Magearna:
it goes on 200fps and 300fps, so this can run very easy my nvidia quadro p2000 :)
This, however, is mistaken. SFM is render-on-demand. When you're not rendering, almost all but the worst computers will hit the FPS limiter at 300 fps.

When actually rendering, single core CPU performance is almost entirely the arbitrator of SFM's frame-rates (to the point that I've seen massive GPU upgrades make almost no difference to SFM's rendering rate).

Also, FPS in SFM is very dependent on the scene and what's in it (particularly regarding shadowed lights). Some scenes will render at 100 fps on my machine (which has a still fairly powerful i7 4790 CPU), but some scenes are a tenth of that.

(Actually, there was feature I was trying to add to a model recently that I saw cripple SFM down to less than 2 fps... yeah, I stopped trying that).
Miss Yelp Jan 28, 2018 @ 5:35pm 
I have a amd ryzen 1400 with 16gb of ram also
Marco Skoll Jan 28, 2018 @ 6:07pm 
It's a respectable CPU, but it's not blistering on single core performance, and SFM is 32-bit, so once you go past 6 GB, quantity of RAM is almost entirely irrelevant.

You might see a decent frame rate on an empty map, but after you've got some assets and shadowed lights loaded in, you're not going to be seeing three-digit frame rates on any scenes with some meat to them.

We don't give too much care to any given person's FPS figures in SFM, because it's so dependent on the scene that unless you're comparing absolutely identical scenes it's meaningless to compare them.
Last edited by Marco Skoll; Jan 28, 2018 @ 6:08pm
Miss Yelp Jan 28, 2018 @ 7:13pm 
ok than
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Jan 28, 2018 @ 4:53pm
Posts: 6