Source Filmmaker

Source Filmmaker

REV Jun 20, 2019 @ 8:49am
Why does my model from Blender keep exporting in the wrong position in SFM?
Here are some images that may help: https://imgur.com/a/bpFH9pG

I noticed that the meshes themselves have controls that I can manipulate in SFM even though there are no bones specified for them in Blender.

My main concern is that various body parts of the model are rotated 90 degrees away from the rest. The body is in the right position but the head and cape as well as some accessories are facing to the side.

I tried to reset the origin of all the meshes together but it's the same outcome. Any ideas?
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Showing 1-3 of 3 comments
EmperorFaiz.wav Jun 20, 2019 @ 9:01am 
In object mode, select all the meshes (A), then press Ctrl+A and "apply to rotation and scale"
episoder Jun 20, 2019 @ 9:01am 
ehh. also... what does the anims/blah.dmx file look like you're using? you could just remove the "anims/" from the path so it uses the default pose that is used in the body thingy dmx
Last edited by episoder; Jun 20, 2019 @ 9:04am
Pte Jack Jun 20, 2019 @ 9:03am 
Rev, have you applied Location, Rotation and scale to all objects in Blender so they all have the same orientation?

(Select all objects, press Ctrl+A, select Location, then in the options panel (bottom left corner of the tools panel) select all 3 check boxes so they are checked on, re-export and recompile)
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Showing 1-3 of 3 comments
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Date Posted: Jun 20, 2019 @ 8:49am
Posts: 3