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... casue blender exports z-up. that means the z-direction is upwards.
I compared before and after and in the before the attachment point was somewhere down by her feet and a bit in front, so that's definitely one problem solved :)
The eyes are still blank though, so there's still something wrong. For testing, I replaced one of the eyeball VMTs with a "simple" version I found in another forum thread, to no sucess (the pink eye).
I've also added an additional attachment point like you suggested, so the QC is written like this now:
and the simple VMT:
Thanks for the response btw. Like I said, didn't get anything with my previous post, so I'm grateful for any assistance I can get.
i got no better idea rn.
Here's a video of what the eyes look like when rotating around the model in HLMV: https://uploadir.com/u/d2x1m57o