Source Filmmaker

Source Filmmaker

BoiSlipp Jul 11, 2019 @ 8:37pm
How to add Sheens in sfm. Old guide isn't working.
The proxy in the most popular sheen guide is down, and even when I ended up finding a working link and following all the steps in the guide, Sheens never appeared on my rocket launcher. Can someone please help me?
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Showing 1-6 of 6 comments
Zappy Jul 12, 2019 @ 2:44am 
Source Filmmaker doesn't support Team Fortress 2's killstreak sheen system at all.

The closest that you'll get involves directly editing the model itself to make a transparent layer of the weapon around it, with the UV map being projected from the side, followed by using the sheen mask texture as an environment cube-map mask texture and using the sheen cube-map as the environment cube-map.

The second-closest involves adding environment cube-maps to the weapon's normal material, and then attempting to make it look like a killstreak sheen.
The following guide somewhat covers doing the latter:
https://steamcommunity.com/sharedfiles/filedetails/?id=251231034 Although, in my opinion, it does a somewhat bad job at explaining what to do, and also gives several incorrect/bad instructions (such as importing an element as an override material instead of simply adding a Vector3 (or Color) type variable named "$EnvMapTint" (without quotes) to an existing override material).
BoiSlipp Jul 12, 2019 @ 11:09am 
Originally posted by Zappy:
Source Filmmaker doesn't support Team Fortress 2's killstreak sheen system at all.

The closest that you'll get involves directly editing the model itself to make a transparent layer of the weapon around it, with the UV map being projected from the side, followed by using the sheen mask texture as an environment cube-map mask texture and using the sheen cube-map as the environment cube-map.

The second-closest involves adding environment cube-maps to the weapon's normal material, and then attempting to make it look like a killstreak sheen.
The following guide somewhat covers doing the latter:
https://steamcommunity.com/sharedfiles/filedetails/?id=251231034 Although, in my opinion, it does a somewhat bad job at explaining what to do, and also gives several incorrect/bad instructions (such as importing an element as an override material instead of simply adding a Vector3 (or Color) type variable named "$EnvMapTint" (without quotes) to an existing override material).

The guide you sent is the one I was talking about when I said it isn't working. Could you help me getting the correct steps in order to make the sheens work, because when I followed their instructions several times over and over again, they just didn't work? Thank you for your response nevertheless.
Zappy Jul 12, 2019 @ 11:29am 
Originally posted by Alchemist:
- Could you help me getting the correct steps in order to make the sheens work, because when I followed their instructions several times over and over again, they just didn't work? -
Not if what I said in my previous comment on this thread, after the link to the guide, doesn't help you.
BoiSlipp Jul 12, 2019 @ 11:31am 
Originally posted by Zappy:
Originally posted by Alchemist:
- Could you help me getting the correct steps in order to make the sheens work, because when I followed their instructions several times over and over again, they just didn't work? -
Not if what I said in my previous comment on this thread, after the link to the guide, doesn't help you.

What is the Vector3 and where do I type "$EnvMapTint"?
Zappy Jul 12, 2019 @ 11:40am 
Originally posted by Alchemist:
What is the Vector3 -
It's an option when you right-click an override material and look in the "Add Attribute" sub-menu.


"Vector3" type values have 3 numbers, corresponding to red, green, and blue, respectively. Much like a normal colour picker, just divided by 255 and with decimal points, and with the possibility of going over 100% (and/or under 0%) colour brightness.
"Color" type values have a coloured blob that you can click on to open a colour picking interface.
(Both can basically be used in place of each other.)

Originally posted by Alchemist:
- where do I type "$EnvMapTint"?
When you add an attribute to the override material, a "pop-up" dialog will ask for the attribute's name. "$EnvMapTint" (without quotes) should be used there.
Last edited by Zappy; Jul 12, 2019 @ 11:41am
BoiSlipp Jul 12, 2019 @ 11:48am 
Originally posted by Zappy:
Originally posted by Alchemist:
What is the Vector3 -
It's an option when you right-click an override material and look in the "Add Attribute" sub-menu.


"Vector3" type values have 3 numbers, corresponding to red, green, and blue, respectively. Much like a normal colour picker, just divided by 255 and with decimal points, and with the possibility of going over 100% (and/or under 0%) colour brightness.
"Color" type values have a coloured blob that you can click on to open a colour picking interface.
(Both can basically be used in place of each other.)

Originally posted by Alchemist:
- where do I type "$EnvMapTint"?
When you add an attribute to the override material, a "pop-up" dialog will ask for the attribute's name. "$EnvMapTint" (without quotes) should be used there.

Thank you. I'll give this a shot and hopefully it ends up adding a sheen.
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Date Posted: Jul 11, 2019 @ 8:37pm
Posts: 6