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FYI, if you are exporting as an SMD you will need to check the "flip UV's" option, or do it manually in your 3D modeling program.
Does this mean that the solid white/red ones are junk meshes and I should use the "shiny" Blackish ones?
Is this the same for texture files? Should I stick to the "correctly" colored ones or go with the all red/etc?
Thank you so much for your help!
I have yet to see NR pull a corrupt texture that actually corresponded to a model. The junk textures are ones you will get almost every time, though they may vary slightly on different engines. It's fairly easy to tell them apart from the good ones just because they don't actually look like textures and more like pictures with blocks of solid color. Of course, you can open the textures up and see for yourself.