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Yep. That'd be another reason why my temporary fix doesn't work anymore.
Spawned 'em all in, saved, exited, reloaded, and tested all the flexes. No corruption
But if you right-click Source FilmMaker in your Steam library (in the "Software" or "Installed" categories), choose "Properties", and switch to the "Betas" tab, what is the drop-down beta selection list set to?
I recently (last night to be specific) did a complete reinstall (after backing up my files) of SFM. To be honesty, my usuermod folder was a complete mess. Whether or not that had anything to do with this glitch i beyound me though. I cannot remember if I opted into any of the betas before reinstalling.
However, the flex glitch/corruption doesn't seem to be happening anymore. As of now at least. Fingers crossed.
If any extra info helps, this corrpution issue began to crop up after I replaced my old main HDD (failed) with my current one. My steam installation is always on my secondary HDD.
And additionally, do you think you could try making a simple session on the "stage.bsp" (or "stage_big.bsp") map included with Source FilmMaker, with the ponies in it somewhere, then when/if they "corrupt" there, upload that session somewhere and link to it for me to take a look at?
I can confirm that the hwm models are corruptible.Though only when I open up a session that has the corruption glitch before loading into the hwm session.
On it's own, the session that holds the hwm models isn't broken or glitched.
I've also tried to recreate the glitch with all pony models spawned, and I've have no luck (or maybe it _is_ luck :P). It only seems to happen if multiple models with different flex controls are added to the session. Then it's random as to what model the corruption happens to.
I feel like I've completely drained all my options though. I basically spent the entire day trying to fix this thing, and no improvement has been made. I have never experienced resiliency like this in my life.
I don't imagine it's the same problem as this, but the bad IK rig lead to a "Operator cycle detected during dependency graph traversal" error endlessly repeating on the console. While this was fairly useless (there is no documentation on this error), my advice would still be to check your own console to see if anything of merit is there.
I suppose I'd also try checking if your graphics drivers can be updated. (You didn't say if you'd checked this - I don't imagine it's the issue, but it's at least worth ruling out).
Happened with me 2 times as i understand thats just scene corruption with no way to fix it...
Its like sfm become have limit on flexes on scene or more like flexes number on scene got some "offset"...
So for example is theres over 200 flexes on your multiple models - 170 would work, other 30 would not, and last 170th flex slider would affect all remain model's flexes...
The sh#t thing is that doesnt affect any individual model, its like affect overall number of scene flexes...
My first thoughts was to just add another unusing model with flexes, so the lag would get on her and other flexes that i need could work, but no... after reloading sfm new model's flexes remain work, but not those that lagged...
Also tried like move models in element viewer on top in scene settings so "needed" flexes could work, but no luck and but just jimp to another model
Also creating new session and import shot gave 0 result too
As trying to import ONLY models from shot, so thats just approve that corruption is somewhere on models on session...
Yet when u create new session and just load same models - all flexes works fine...
So the only "FIX" i found is to create new session, load ALL models that u need, save it (to not do this every time you want to work on your project) and then just load your project(without reloading SFM)... As i understand its like "preload" all info and as SFM have problems with memory leak so all this info doesnt unload when u load other session so your session's flexes remain work...
yyyyyep.... /pokerface
Encountered this sh@#t again... and i just noticed that if u load and save session with many models that uses pretty much flexes - some of them would stop loading flexes making me think that sfm just cant handle loading many flexes at once (that if happening when you load session), but if you load them 1 by 1 they works fine...
So the only fix is to create new session and load models 1 by 1 each time before you load your main session
PS its not corrupt flexes on session save because if you change models order through element viewer - bug with flexes goes to another models upon load