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Unless the eyes are extremely primitive, you can not get the same kind of look with Eyes as EyeRefract. Besides, what you would "gain" (broken/improper reaction to lights) from Eyes you can also achieve with EyeRefract (by just using a higher intensity/brightness light with some fine shape adjustment and such).
(Remember that if you right-click a light's intensity slider, you can choose "Remap slider ranges" or so and set the maximum value to be something higher than before, which will let you make the light much brighter than before.)
As for why the iris seems white, keep in mind that what would often be opaque on the iris texture of Eyes is often the exact opposite of what would often be opaque on the iris texture of EyeRefract (meaning the pupil/iris is likely transparent in the texture for use with EyeRefract, while they should be opaque when intended for Eyes).
I looked at some other model with an Eyes shader and to the best of my knowledge, the iris texture from this model was completely opaque, with a white-ish sclera and an iris right in the middle. Same for the Mewtwo model.
EyeRefract has the benefits of reacting properly to light, supporting refraction, supporting normal maps, supporting environment-/cube-maps, supporting ambient occlusion, and so on, allowing it to look a lot prettier than Eyes if used correctly.
Are you completely sure the iris texture you have specified is opaque (and/or at least has the iris/pupil opaque)?
(I believe VTFEdit by default does not show the alpha mask in any way, though you can view the alpha mask itself by clicking Ctrl+Shift+A (you can revert to the colour by clicking Ctrl+Shift+C) or render transparency as white/gray checkerboards by clicking Ctrl+M (which works in combination with seeing the normal colours, basically just having it masked by the alpha).)
As far as all the benefits of EyeRefract, the camera wont be anywhere near the eyes to see that level of detail, so I think I can make do without refraction, normals and such ^^
Maybe I got tricked by VTFEdit. I'll get back to you on that.
Thanks for the help so far ^^