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And also consider that it might be smoother if you make the second spine bone move a little after the first one, and the third one a little after the second one, and so on.
(Of course having them move simultaneously, just making the second one start and end moving a fraction of a second later than the first one starts/ends, or such.)
But yes, having multiple keyframes for a single movement can be pretty beneficial if you want it to be smooth.
However, I'll say that one of the best ways to have smooth animation is to practice it a lot. Experience can do a lot, both when playing games and making images or videos or such. There may be some tutorials or guides that will help you on the way to the experience in question, but experience still often takes a long time to get.
Ive worked with sfm for a while now and I havent learned a thing. That's why im here....I cant figure out how professionals make it so smooth while mine is robotic
Ive worked with sfm for a while now and I havent learned a thing. That's why im here....I cant figure out how professionals make it so smooth while mine is robotic [/quote]
I'm very new myself (been learning it for about 3 days now) and the first few I did were like those funny GMod vids where everyone flaps around like a bad puppet.
The way I've improved so far is to think of the animation a bit like a cartoonist would. Being an artist anyway perhaps this is easy for me, but look at it like this:
- Think of the FPS of your movie. Mine is 24 frames per second. This is important, because the more FPS, the more keyframes, which means you have to consider this when pacing out your animation.
- Think of how fast people actually move, and what impact you want the movement to make. Is it slow and dramatic, or fast? On animated characters, timing is key to prevent that super slow mechanical movement, or snappy, rigid movements
- Record yourself on your webcam, or watch videos, of people actually making a similar movement to what you want to make. When they turn their head, what else do they do? Raise an eyebrow? Rotate their shoulders? Perhaps they shift their left foot to maintain their centre of balance?
- Now for the art part: keyframes. Try to pace your keyframes properly. Rememer in the graph editor you can drag a keyframe further away or closer to the others to drag out or shorten a motion, meaning you can also add MORE keyframes in between to smooth out the animation.
- Using the 'smooth' render (in the motion editor) helps to blend your moves a little, which will polish off some nice animation BUT the animation needs to be good, clean and well timed first.
Keep at it! We'll both be rivalling Pixar one day ;) haha
I'm very new myself (been learning it for about 3 days now) and the first few I did were like those funny GMod vids where everyone flaps around like a bad puppet.
The way I've improved so far is to think of the animation a bit like a cartoonist would. Being an artist anyway perhaps this is easy for me, but look at it like this:
- Think of the FPS of your movie. Mine is 24 frames per second. This is important, because the more FPS, the more keyframes, which means you have to consider this when pacing out your animation.
- Think of how fast people actually move, and what impact you want the movement to make. Is it slow and dramatic, or fast? On animated characters, timing is key to prevent that super slow mechanical movement, or snappy, rigid movements
- Record yourself on your webcam, or watch videos, of people actually making a similar movement to what you want to make. When they turn their head, what else do they do? Raise an eyebrow? Rotate their shoulders? Perhaps they shift their left foot to maintain their centre of balance?
- Now for the art part: keyframes. Try to pace your keyframes properly. Rememer in the graph editor you can drag a keyframe further away or closer to the others to drag out or shorten a motion, meaning you can also add MORE keyframes in between to smooth out the animation.
- Using the 'smooth' render (in the motion editor) helps to blend your moves a little, which will polish off some nice animation BUT the animation needs to be good, clean and well timed first.
Keep at it! We'll both be rivalling Pixar one day ;) haha [/quote]
I do try to pace the keyframes properly. It NEVER gets to how I want it. No matter what its still robotic. Its so confusing. instead of 1 keyframe does there need to be several? Im not getting it at all. I loo kit up and there's no tutorials either.
watch a lot of tutorials and try that what they told you
then get to more complex tutorials then try that out
Then add me for master SFM advice
There isn't alot of tutorials and some are joke tutorials and are completely useless
Yeah im doing that and it's still not smooth. I mean it looks good but it still feels off