Source Filmmaker

Source Filmmaker

Export rig (with IK) and make custom morphs
Hi evryone, i was begin working for make my own content to SFM and i have basic problem with finished rigged model and IK, generaly i know how export normal rig to SFM but i have no ideas abaut ik and custom (riged) face morphs... I was try crowbar compilations and standard blender exporting, not works.
Last edited by ★Arvelo iC8D★; Dec 27, 2016 @ 4:22pm
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Marco Skoll Dec 27, 2016 @ 4:40pm 
IK rigs are not exported from Blender. These have to be written in Python script to tell SFM how to apply them.

A guide is here... https://developer.valvesoftware.com/wiki/SFM/Making_custom_rigs

.. but the Workshop Auto-Rigger script works well for most humanoid models:
http://steamcommunity.com/sharedfiles/filedetails/?id=444750868

As far as Shape/Flex Keys, there are two options - export as SMD & VTA formats, then configure the slider controls manually in the model's QC:

https://developer.valvesoftware.com/wiki/Flex_animation

Alternatively, if you export as DMX format, this can include the slider configuration within the mesh file itself, although DMX has a few limitations to consider (the main one I run into is the limit of three bone weights per vertex).
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Date Posted: Dec 27, 2016 @ 4:22pm
Posts: 1