Source Filmmaker

Source Filmmaker

BoneMerging
I'm trying to attach a baseball bat to a model's hand using bonemerging. The only problem is that I don't know how to do that.
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Showing 1-14 of 14 comments
Capt Fuzzy Dec 6, 2016 @ 5:19pm 
Yeah, it get's kinda tricky when they don't have a weapon bone.., I'm curious tho, why a bone merge?
Why not just lock the bat root to the model's hand bone?
I've done this with decent results in the past...
Well, It would be easier to animate, because the bat would move with the hand.

But: locking the bat root to the model's hand bone? How do I do that?
Marco Skoll Dec 6, 2016 @ 5:27pm 
If you need to lock bones with dissimilar names, take your desired "parent" bone in the animation set editor and drag it onto the desired "child" bone.

Unlocking it is done either via the right click menu or clicking on the little lock icon, same as normal.
Last edited by Marco Skoll; Dec 6, 2016 @ 5:27pm
Uh, well, it doesn't stick the bat to the hand, it locks the hand and the bat in place, leading to some weird deforms.
EmperorFaiz.wav Dec 6, 2016 @ 5:38pm 
Like Marco said, the child bone's name don't have to be as same as the parent bone. The position of the child bone is not even matter too.

For example, I did lock a sledgehammer's root bone onto the hand but the said bone is located at the middle of the handle rather than at the end. After locking, correctly position the sledgehammer model and you're set.
R234 Dec 6, 2016 @ 5:39pm 
How to bonemerge: Drag the character model's whole animation set onto the item (in this case the bat)'s animation set, select all of the item's locked bones, select all time in motion editor mode, fully apply the zero preset.
Marco Skoll Dec 6, 2016 @ 5:44pm 
Originally posted by sfm animator:
Uh, well, it doesn't stick the bat to the hand, it locks the hand and the bat in place, leading to some weird deforms.
Check that the parent bone isn't locked to anything it's not supposed to be. The "lock" symbol should only appear next to child bones
It's still not making the bat move with the hand or arm.
Capt Fuzzy Dec 6, 2016 @ 7:21pm 
Originally posted by sfm animator:
It's still not making the bat move with the hand or arm.
Which are you trying to move for the animation? The hand or the bat?
Depending on which one you dragged to the other, you will either have to move the hand or the bat to animate movement of both...

Example:
I drag the root of the bat to the hand, the lock symbol should show up on the hand, meaning the bat is locked to the hand. If I move the bat, the hand will stay put, but if I move the hand, both the bat AND the hand will move together.
Marco Skoll Dec 6, 2016 @ 7:26pm 
Originally posted by Capt Fuzzy:
I drag the root of the bat to the hand, the lock symbol should show up on the hand, meaning the bat is locked to the hand.
That would lock the hand to the bat. Lock symbols indicate the locked object, not the parent.
Capt Fuzzy Dec 6, 2016 @ 7:37pm 
Originally posted by Marco Skoll:
Originally posted by Capt Fuzzy:
I drag the root of the bat to the hand, the lock symbol should show up on the hand, meaning the bat is locked to the hand.
That would lock the hand to the bat. Lock symbols indicate the locked object, not the parent.
I always get that backwards... :steamfacepalm:
I DO know that if you do it one way, you can move the bat and the hand will move with it, but if you do it the other way, then you can move the hand and the bat will move with it.

Guess it just depends on which is easier for you to move.., the bat or the hand.
Last edited by Capt Fuzzy; Dec 6, 2016 @ 7:40pm
@Capt Fuzzy Moving the hand (or any part of the arm) would be easiest.
R234 Dec 6, 2016 @ 8:05pm 
Did you try what I said?
Capt Fuzzy Dec 6, 2016 @ 8:32pm 
Originally posted by sfm animator:
@Capt Fuzzy Moving the hand (or any part of the arm) would be easiest.
Ok, this is simple, if you want to move the hand and have the bat move with the hand, drag the root of the bat onto the hand and then try moving the hand.
If the bat moves with the hand, you got it right.
If it doesn't, undo the locks (Ctrl+Z) and redo it dragging the hand bone to the root of the bat.
Now you should be able to move the hand and the bat will move with it...
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Date Posted: Dec 6, 2016 @ 5:17pm
Posts: 14