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well when you go to spline, you're still expected to add more keyframes.
Making a pose every 2 or 4 frames usually works for me.
In my perspective, blocking is just a way to put key poses into your animation (obviously). Point is I'm gonna say is that, you have your key poses ready so all you have to do is do a little in betweening; just add poses that fits the transition of your animation and then change the rest to spline. I mean, SFM isn't some 2D animating software where you need to draw frame by frame of in betweens to make it look good. Anyways, I wouldn't be using linear as a way to test your timings instead use spline since spline is a tangent that simulates acceleration just like us when we move our bodies, it takes time to get into the speed we want.
If I were you, if you notice something wrong with your animation, just keep going, don't shift back to step tangent just yet cause I assume you know that any motion made will have a green trail that shows every path taken by the selected bone so if you see for example the path goes straight through the body then add in between so that the path change to moving around it. It's mostly trial and error when doing spline tangents, just rest assured that blocking is to set key poses and your in between is how to piece things together so that you have a good transition between on key pose to another. Smoothing is done in motion editor by the way and that the combination of both straight ahead and pose to pose animation are recommended in the animation field, loads of advantages actually.