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From here, you can right-click the material(s), choose "Add Attribute" > "Vector3" (or "Color"), and name it $Color or $Color2. Then you can adjust the three values to adjust the tinting, with 0 being 0% and 1 being 100%, with the first value meaning red, the second green, and the third blue (or you can click on the colour blob if you add a "Color" attribute, and then change its colour in a GUI, but then you're limited to 100% intensity).
Alternatively, you can choose "Add Attribute" > "String", name it $BaseTexture, and set it to a path to a texture that you may have edited yourself. See this guide for more information:
http://steamcommunity.com/sharedfiles/filedetails/?id=291500222
https://steamcommunity.com/workshop/filedetails/?id=846886649
This 1: Doesn't work for DKC Foxy and 2: I am too poor to
own PS so what's an alternative?
I think this might answer your question.