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I'm not sure why this doesn't cause a problem in GMOD (possibly the developers have modified the engine), but SFM can't find models if they're in the wrong folder. You need to select (but not load) the model in the model browser, then check the console for a "Failed load of .VVD data" error, which will give a filepath for you where it's expecting to find the files, and you'll need to relocate the models there.
*For SFM, these are .mdl, .dx90.vtx and .vvd.
Other games may have .dx80.vtx or .sw.vtx files but SFM does not need (or even use) these.
While GMod seems to be able to get away with having model files in the wrong place (I don't understand why), SFM can't, so this problem is quite common when porting from GMod.
If you attempt to load or spawn a model which is installed in the wrong place, the console in SFM (if you don't have a console, you need to add it via the "windows" menu) will show a "Failed load of .VVD data" error that will tell you where it was expecting to find the files.
To fix it, you need to move the model's .MDL, .DX90.VTX and .VVD files to the correct location within the root /models folder (the models folder of whichever "mod" they are installed in).
Binding uncached material "potterywheelpanelwireframe", artificially incrementing refcount
MDLCache: Failed load of .VVD data for ishi/halo_rebirth/player/marine/male/marine_g_john.mdl"
and i look around in the files and i saw...that the file "marine" was name "marines" so...i delete the s and then i refresh...and then all the meshes appear...jesus that was so dumb... i really apreciate the help mate! thanks
*Another common cause is when a user mistakenly puts the models folder from a download so that it's inside the main models folder, leading to a path like -/models/models/filename.mdl, which also causes this problem.
Failed to load models/!
Binding uncached material "potterywheelpanelwireframe", artificially incrementing refcount
MDLCache: Failed load of .VVD data for models/ishi/halo_rebirth/weapons/unsc/v_br55.mdl
and i checked the names and all the files are perfect but is looking for the .mdl file and the file is right there...is literally the third file in the entire folder...so whats wrong?
When it says models/ishi/halo_rebirth/weapons/unsc/v_br55.mdl, that "models" in the path is not the root models folder (which is never mentioned in the filepath).
So this model actually expects to be at -models/models/ishi/halo_rebirth/weapons/unsc/v_br55.mdl
This can happen when the model-maker makes the mistake of putting the "models" in the filepath that the model is compiled with (but, like I say, it's not supposed to have that in the path).
still dont know that is the problem...
If it mentions "models" at the start of the path in the console, then it means that someone compiled the model badly, and it expects to be at models/models.
game/garrysmod/models/models/ishi/halo_rebirth_/weapons/unsc/
* But if you have any files called v_br55.dx80.vtx or v_br55.sw.vtx, you can safely delete them, SFM doesn't use them.
EDIT: Yes, that should have fixed it.
This whole thing is is one of the weird quirks of the Source engine. Even if you get used to it, it's still a pain in the bum.
its kinda dumb how easy the solutions are and how much damage can cause...but ah well...what can you do...?
yeah...but again...what can you do? thanks for staying all the way trough buddy i really apreciate your help mate!
This was a life saver, thank you so much!