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The errors that came up in the console are
"Binding uncached material "potterywheelpanelwireframe", artificially incrementing refcount"
"MDLCache: Failed load of .VVD data for DemIsaK/lizard.mdl"
"CAnimationSetEditor: :CreateAnimationSetForModel: model has no facial animation model models/lizard/lizard.mdl [DemIsaK\lizard.mdl]"
"Unable to remove c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\.sfm_autosave.loc!"
I'm using a trackpad, but I figured the camera out on my own. I was just being dumb.
There's mention of a DemIsaK/lizard.mdl, could that be it?
But yeah, that'd be it.
Yes, romaniaxfruitloops, this means you should try moving the model's files to exactly...
-/SourceFilmmaker/game/[folder]/models/DemIsaK/lizard.[extension]
([extension] should be MDL, DX90.VTX, and VVD, at the very least. And the I in DemIsaK is an upper-case i, not a lower-case L. And [folder] is just whatever folder you have the model in.) This error says that the file that's at -/lizard/lizard.mdl references -/DemIsaK/lizard.mdl. (Yes, this error says the MDL file is currently at -/SourceFilmmaker/game/[folder]/models/lizard/lizard.mdl)
Edit: This comment was apparently wrong. See the below comment(s).
Hm, then there's no reason why that shouldn't work. Aside from the fact that you should not install assets to usermod, but that's a different issue entirely and should not cause the model to not work...
But yeah, what about the no facial animation error, do you have another set of lizard model files at SourceFilmmaker/game/usermod/models/models/lizard/ ?
Instead of -/SourceFilmmaker/game/usermod/-, just make a new folder in game, for example "customstuff", then put the custom content in -/SourceFilmmaker/game/customstuff/- instead.
Then right-click Source FilmMaker in your Steam library (it can be found in the "Installed" and "Software" categories, but not "Games"), choose "Launch SDK", click "Edit Search Paths For Selected Mod", and enable "customstuff" there.
You can basically make as many folders like this as you want, with whatever names you want, to stay as organized and such as you want.
As an added bonus, you can also disable specific folders if you're working on a session that you're not using content from those folders from. This can especially help if you have so much custom content installed that you'd be met with the "CUtlRBTree Overflow" error (which is caused by Source FilmMaker finding/indexing too many assets), as then you can disable specific folders you don't plan on using stuff from.