Source Filmmaker

Source Filmmaker

SFM model invisible and no bones showing (and camera problems)
I have done everything to get this model to work. I've checked to make sure it's in the correct folders, that the model/model directory issue wasn't happening, and even tried completely redownloading the model to import it numerous times. Nothing changes.

At first I thought I'd been importing it incorrectly, but after the who-know-how-many-enth time, I realized that the bones weren't even showing. It's on the list of mdl files when I try to add models into the game, but neither there nor in the viewport does the model or its bones appear. This is the only model I have this issue with.


I also have issues with the camera, both numbered and work. WASD doesn't work, the sliders don't work, nothing. All I can do is spin around in circles. Trying to give the camera animation just results in a bunch of errors in the console. Holding ALT or shift and pressing buttons don't work either. I've read through a bunch of other peoples' similar problems with the camera but none of those solutions seem to be helping, but I'm also new at this and probably messing it up.
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Showing 1-10 of 10 comments
R234 Dec 2, 2017 @ 9:57am 
What model? What errors do you geit in the console when you attempt to load it? Are you using a mouse or a trackpad?
I don't know what the model would've been called before since I got it from someone else, but it's a NSFW Mass Effect model in two parts. The main part works, but it's the second part that doesn't.
The errors that came up in the console are
"Binding uncached material "potterywheelpanelwireframe", artificially incrementing refcount"
"MDLCache: Failed load of .VVD data for DemIsaK/lizard.mdl"
"CAnimationSetEditor: :CreateAnimationSetForModel: model has no facial animation model models/lizard/lizard.mdl [DemIsaK\lizard.mdl]"
"Unable to remove c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\.sfm_autosave.loc!"


I'm using a trackpad, but I figured the camera out on my own. I was just being dumb.
R234 Dec 2, 2017 @ 5:40pm 
What do you mean "would've been called before", before what? A model's filename is buit in, it can't be changed without editing it internally. If you renamed the files, no wonder it doesn't work.

There's mention of a DemIsaK/lizard.mdl, could that be it?
I didn't rename anything. I just meant before the original download was taken down.

But yeah, that'd be it.
R234 Dec 2, 2017 @ 11:05pm 
Mkay, so according to the error message, it's supposed to be in SourceFilmmaker/game/[mod]/DemIsaK/. Is that where the model files are?
Zappy Dec 3, 2017 @ 1:34am 
Originally posted by R234:
Mkay, so according to the error message, it's supposed to be in SourceFilmmaker/game/[folder]/DemIsaK/. -
I'd argue to say that it should be in -/SourceFilmmaker/game/[folder]/models/DemIsaK/ instead. But may I suggest looking at the error right below the VVD one?
Originally posted by romaniaxfruitloops:
- "CAnimationSetEditor: :CreateAnimationSetForModel: model has no facial animation model models/lizard/lizard.mdl [DemIsaK\lizard.mdl]" -
This error says that the file that's at -/lizard/lizard.mdl references -/DemIsaK/lizard.mdl. (Yes, this error says the MDL file is currently at -/SourceFilmmaker/game/[folder]/models/lizard/lizard.mdl)

Yes, romaniaxfruitloops, this means you should try moving the model's files to exactly...
-/SourceFilmmaker/game/[folder]/models/DemIsaK/lizard.[extension]
([extension] should be MDL, DX90.VTX, and VVD, at the very least. And the I in DemIsaK is an upper-case i, not a lower-case L. And [folder] is just whatever folder you have the model in.)


Edit: This comment was apparently wrong. See the below comment(s).
Last edited by Zappy; Dec 3, 2017 @ 10:49am
That's where the model already is. It's in sourcefilmmaker/game/usermod/models/DemIsaK and in that file are lizard.dx80.vtx, lizard.dx90.vtx, lizard.mdl, lizard.sw.vtx, and lizard.vvd.
R234 Dec 3, 2017 @ 10:47am 
Originally posted by Zappy:
I'd argue to say that it should be in -/SourceFilmmaker/game/[folder]/models/DemIsaK/ instead.
Right, my mistake.

Originally posted by romaniaxfruitloops:
That's where the model already is. It's in sourcefilmmaker/game/usermod/models/DemIsaK and in that file are lizard.dx80.vtx, lizard.dx90.vtx, lizard.mdl, lizard.sw.vtx, and lizard.vvd.
Hm, then there's no reason why that shouldn't work. Aside from the fact that you should not install assets to usermod, but that's a different issue entirely and should not cause the model to not work...

But yeah, what about the no facial animation error, do you have another set of lizard model files at SourceFilmmaker/game/usermod/models/models/lizard/ ?
76561198304184319 Dec 3, 2017 @ 11:13am 
Just checked through all of my model files and no, there isn't. But if I shouldn't install it to usermod, what would you suggest?
Zappy Dec 3, 2017 @ 11:38am 
Originally posted by romaniaxfruitloops:
- But if I shouldn't install it to usermod, what would you suggest?
Keep in mind that this won't fix this issue, it's just to stay more organized and avoid overwriting important files and such.


Instead of -/SourceFilmmaker/game/usermod/-, just make a new folder in game, for example "customstuff", then put the custom content in -/SourceFilmmaker/game/customstuff/- instead.

Then right-click Source FilmMaker in your Steam library (it can be found in the "Installed" and "Software" categories, but not "Games"), choose "Launch SDK", click "Edit Search Paths For Selected Mod", and enable "customstuff" there.


You can basically make as many folders like this as you want, with whatever names you want, to stay as organized and such as you want.

As an added bonus, you can also disable specific folders if you're working on a session that you're not using content from those folders from. This can especially help if you have so much custom content installed that you'd be met with the "CUtlRBTree Overflow" error (which is caused by Source FilmMaker finding/indexing too many assets), as then you can disable specific folders you don't plan on using stuff from.
Last edited by Zappy; Dec 3, 2017 @ 11:40am
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Date Posted: Dec 1, 2017 @ 10:46pm
Posts: 10