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TL;DR, not worth it unless you plan on using a modelling program to increase polygons on the model. :/
Unless you can use Photoshop if you have to smooth the edges out.
As Velikhi Maikeru [Phys Exp] says, Team Fortress 2 models are somewhat low-poly (after all, they are from a game from 10 years ago, running on an engine that's more than 10 years old), meaning Team Fortress 2 models may seem more "jagged"-y than other newer game models.
So, Sir. Doffins, while lighting still doesn't change a model's shape, it can cause a bit of issue with anti-aliasing.
But in the case you showed in your screenshot, it looks more like you just forgot to enable the subpixel jitter anti-aliasing setting, if that is the kind of jagged-ness you're referring to.