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Considering phong needs light and you said the model is to appear from shadows, it's likely that the environment map is the issue you're having, in which case the above should fix it.
Phong is required for ambient occlusion and some other stuff. I highly recommend setting $PhongBoost (and sometimes $RimBoost) to 0 rather than disabling $Phong. (I have experienced once where I had to disable phong completely to get rid of some shininess, I have to say, but only once.)