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I've been playing around with this more and i'm getting very, very good results, to the point where it looks like exactly like real handheld. With this technique, even though it requires mocap, you can get some pretty complex shots, by just emulating how they would be done in a real life shoot.
If you do anything cool please share, it would be great. I think there's a lot more things that could be done with this, that expands into more than just cameras (lights maybe? hmmm) so i'm really interested to know if you or anyone else mucks around on it.
As far as lights go, I think this very well could be applied to lights...
I managed to apply the same technique in this guide to a light and got that to work, so I don't see why this wouldn't work with lights as well.
Interesting, i remember seeing this guide a while ago.
I have a shot in one of my projects, which is basically a girl driving a car, and the idea was to have the hypothetical camera operator in the backseat, which would be handheld. My issue with achieving this type of shot is that the car is supposed to bounce a bit (like any real driving scenario) and so the camera has to sort of bounce up and down, while at the same time emulating handheld, which would make the camera operator a psuedo gimble (because a real operator would do his best to maintain the shot orientation, even with the car bouncing)
i'll muck around with a combination of the mocap handheld and your gimble technique to see if i can achieve this shot and make it look real. The cool thing with your technique here is that the axis helper can be anywhere on the screen, so i can lock the orientation, and even animate the axis helper to keep the target of the camera stationary while getting to keep the handheld motion. Well that's the idea anyway.
Also, I'll add you, i have some motion captured stuff from my older projects, maybe you could use some of them.
No offense.:)
I'm pretty sure your talking about POV porn in particular?
Its perfectly possible. just think of it as being a camera man in real life. Motion capture what you would do and apply your hand bones movement to the camera in sfm, and bam you have handheld.
Of course that means you'd probably be humping the air in your mo-cap recording, so that will be funny to watch.
I mean, you can use any method you wish to make handheld, whether it's key-framing by hand (if you have the patience of a saint), Jitter/smooth, or Scott Puppeteer-ing, this method is the most realistic, and in my opinion the fastest way to do it (takes me less then five minutes to get what i'm looking for), It just requires something not everybody has access to (motion capture)... I do intend to make it accessible to everybody though eventually via workshop item.
but anyway, it's just supposed to open up a realm to different ways you can go about creating your animation...i mean like the guy above is talking about, shooting a POV shot for a sex scene...the POV involves the "thrust" of the camera operator, as well as being handheld. To do this in any of the older methods would be a challenge, but with the mocap method...seems like it would be super easy because your just doing it in real life and applying that motion into sfm.