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All is not lost though.., I think the bag has it's own bones, which means that all you have to do is select each of the 'bag bones' and add a scale transform to them, then shrink them out of view.
I has the bag strap line on it
This is why you're seeing the what you do... The picture is the mesh of the HWM Scout.
https://i.imgur.com/LmJo9LO.png
It even gets worse if you try to use misc items that are only meant for the badded scout (player model) as the AO for the bag is present in the materials.
Ok
I guess its fine i just ntoiced from this users artwork here scout has that spy/scout cosmetic on with no bag but the cosmetic doesnt have the line
https://kinia24lara.deviantart.com/art/Omen-682044315
Unless thats a diffrent cosmetic/ or spy's version, please tell me, that suit looks amazing unless its a custom one then rip
The bag bones only affect the bag on the back, not the bag strip around the shoulder/chest/belly/side, though.
Which "Spy/Scout cosmetic"?
since sdk may be outdated compatible with sfm i never tried to fix it. recompiling the sdk models may break animations entirely.
They're custom, fan-made character models, not cosmetics.