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I've merged everything together into a single mesh and texture and it still doesn't work.
I guess I'll have to stick to animating workshop models now converting from obj to mdl is very tedious
It shows as just one grayish stock texture and even when exported that and ran it through the compiler it hasn't worked
(And removed any that aren't actually being used? I'm not sure that would be a problem, but best to be sure).
Although many game engines don't, Blender and Source do allow models to have multiple materials, so just grouping those models into one results in one model with 57 materials.
(Equally, you can use one material over 57 models).
Unless you reassign the materials used by the model, grouping it changes nothing.
that means... it has no texture? wth. what you try to port then? if this obj (as posted) actually has textures you should use them in blender. you gotta atleast check if the model and uvs and textures are working correct. and if it imported as multiple submeshes is it possible every submesh just has a different material name. as said you gotta check the materials tab in blender (it's the orange circle tab, not the checkerboard - which are textures) and make sure those are managed to be unique materials without duplicates. that's how you could fix the count.