Source Filmmaker

Source Filmmaker

Juno Nov 10, 2017 @ 5:32pm
How can i distort the medic model's face?
Trying to make a funny poster, but can't figure out how to stretch his jaws, eyes, forehead and such beyond the "limits".
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Marco Skoll Nov 10, 2017 @ 5:36pm 
Unlike Garry's Mod, SFM does not support flex scaling. Even if you remap the slider ranges, flexes cannot be made to work outside their normal 0% to 100% range.

TL;DR: You can't.
Juno Nov 10, 2017 @ 5:38pm 
Originally posted by Marco Skoll:
Unlike Garry's Mod, SFM does not support flex scaling. Even if you remap the slider ranges, flexes cannot be made to work outside their normal 0% to 100% range.

TL;DR: You can't.
Thank you for answering so shortly! :3
Will probably move to GMOD then.
Thanks again
Zappy Nov 11, 2017 @ 12:09am 
You can't get past the limits on the flexes, as Marco Skoll says, but the in-game class models (player\[class].mdl) have flexes that "stack" together much more than the "HWM" class models (player\hwm\[class].mdl). Of course, using the in-game class models presents other issues, like lower-poly fingers and such, but it is one way to get weird-looking faces.
Last edited by Zappy; Nov 11, 2017 @ 12:10am
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Date Posted: Nov 10, 2017 @ 5:32pm
Posts: 3