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This configuration problem is most commonly caused by having SFM installed in a non-standard location - for example, I have my SFM installed on my computer's E:/ drive, but the default configuration for Crowbar is looking for SFM on the C:/ drive.
If possible, you should avoid using other games' compilers - SFM's compiler is optimised for SFM, so models intended for SFM may not recompile correctly if you use another version of StudioMDL.
Thanks for answering my post my man, I’ll look up how to configure SFM for it, hopefully I’ll find something on how to do it. My SFM is on my C:/ drive so I don’t think that’s messing it up.
Cool, sorry for asking but where do I go to edit the path? I've never delved into anything like that.
The paths for each of the things it wants will usually be (although this depends on your version of Windows and your Steam install location):
C:\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game\usermod\gameinfo.txt
C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\sfm.exe
C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\bin\studiomdl.exe
C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\bin\hlmv.exe
C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\bin\hammer.exe
C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\bin\vpk.exe
It works! Holy hell I can't thank ya enough, I was trying to find the paths all day yesterday, its working 100% now, thank ya!