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If that doesn't fix it, right-click Source FilmMaker again, choose "Properties", switch to the "Betas" tab, make sure the drop-down beta selection list is set to "NONE - Opt out of all beta programs", switch to the "Local Files" tab, click "Verify Integrity of Application Cache...", and wait for it to finish (which is when it says how many files will be re-acquired, not when it says 100%). Again, test Source FilmMaker to see if it works or not.
If that also doesn't fix it, right-click Source FilmMaker again, choose "Properties" > "Local Files" > "Browse Local Files...", navigate into the "game" folder, copy the full file path at the top, hit the Windows key, search for and open "Edit the system environment variables", click "Environment Variables...", click the upper "New..." button, type "VGame" (without quotes) as the Variable Name, paste the full folder path to -/SourceFilmmaker/game you copied earlier into the Variable Value, click OK, click the upper "New..." button again, type "VMod" (without quotes) as the Variable Name, type "usermod" (without quotes) as the Variable Value, click OK, click OK, click Apply (or OK if Apply is unavailable), and reboot your computer to make sure the changes take effect. Then test Source FilmMaker again afterwards.
Will it happen if I tell you what may had caused the problem and find a solution that give me guarantee fix. If it helps or it don’t really matter.
Ahh alright but will this delete any of model I have for SFM.
If you're still uncertain, feel free to back up Source FilmMaker before attempting anything.
Ahh ok then I sure be good thanks for help I’m going try this out now
the third option fixed it on mine launch SDK option now appears