Source Filmmaker

Source Filmmaker

Jelli Oct 27, 2017 @ 9:02am
bip bones
Do the bones in a character model have to be named “bip_bone” (as the SFM base characters are) before exporting to dmx?
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Showing 1-2 of 2 comments
Zappy Oct 27, 2017 @ 9:06am 
No, but it's sort of recommended, as controls (bones and flexes) not listed in (by default)
-/SourceFilmmaker/game/platform/cfg/sfm_defaultanimationgroups.txt will show up in the "Unknown" group by default, not the "Body", "Arms", "Legs", et cetera groups. In addition, IK-rigging scripts and such are normally based on bone names, so if your bone set-up is right, but with weird bone names, IK-rigging scripts might not work despite working with other bone names (such as the bip_X format).

TL;DR: No, but it's sort of recommended.
Last edited by Zappy; Oct 27, 2017 @ 9:06am
Jelli Oct 29, 2017 @ 8:25am 
is there any way to rename bones without doing it all individually? (I'm a bit lazy and there are like 60 bones).
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Date Posted: Oct 27, 2017 @ 9:02am
Posts: 2