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also from what i've seen ports of the hwm don't have this problem.
Then please compare side-by-side the "HWM" Soldier, Pyro, Demoman, Heavy, Engineer, Medic, or Spy (not Scout or Soldier) (as in two versions of the same class, not the different classes compared to each other), and show a screenshot of that if possible.
In any case, yours certainly aren't what happens if you set SFM to use the lowest possible textures: https://imgur.com/c6h681P
ATM im in school and i can't compere
but from what i've seen hmw ports have no such issues (becouse i can't compere atm just search hmw ports)
If you're saying it looks like it does for most people, what's the problem?
I have time to wait, though, and it's always better to see it from your perspective as opposed to most likely finding a wrong "perspective" myself.
Edit: Specifically, the first result I found from searching for "TF2 HWM Port" explicitly said it had user-made higher-resolution textures than default, and is as such invalid for this comparison.
(Photoshop won't be using exactly the same resizing algorithm as SFM, so don't expect them to look identical).
There is no more resolution to be had, regardless of what mat_picmip is set to.
i thought the problem was from my end. and thought that ppl didn't have this problem. but it looks like this isn't a problem and it might just be that vlave dosn't have higher res textures (tho i dout that)
p.s i would like to know if your hwm also have low res textures.( if yours also do then the textures for everyone are that low res)
well that explains why the have way higer res textures (that was my second guess as to why they has higer res textures. i guess i just didn't want to belive that valve would leave us with crappy textures)
Your sniper looks the same as the one I have installed (which is absolutely slap bang default, I've never upgraded my TF2 content in SFM), and if it somehow looked better, then you would have to have installed better textures, because there's no more resolution in the original textures.
That texture is only 1024x2048, if you get close up on small parts of it, then yes, it will look pixelated.
i saw the comparison (and i made that comparison on my own to check) and i guess i just thought that i only had this problem (witch turns out it isn't a problem).