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SFM is a somewhat old, 32 bit program. No matter how much RAM your PC has, SFM will only use about 3.5GB of it, so adding more RAM will probably help with your games, but not in SFM.
I'd recommend the GTX 1060, personally...
I'd say the best thing to do would be to ignore SFM entirely. Base your choice on your needs for other applications, gaming, whatever. If SFM really is the most demanding app you intend to run, go for the cheapest one, it'll do just fine.
I'm planning to make sfm videos and would like a faster graphics card.
I bought a tower with 16gb RAM an onboard graphics and sfm does not run on it.
I just need your opinion on what better graphics are there.
Thank you very much.
p.s I watch your videos.
The most demanding parts of SFM are very CPU heavy, so for any broadly matched CPU/GPU pair, the cause of slow render rates is almost never the GPU (which is usually waiting for the CPU to tell it what to render).
I once tested this by re-rendering a scene after I had upgraded my graphics card from an HD 7570 to a GTX 750 Ti. In many games, that meant double the performance. In SFM, it made less than 2% difference, because the CPU was still bottlenecking the GPU.
TL;DR: Do not use SFM as an excuse to buy a new graphics card.
~~~~~
EDIT: If you've only got onboard graphics, then you will need a dedicated graphics card to run SFM. However, choose what you want based on how it will work in other games, not how it will work in SFM.
Either way, it might be a good idea if you mention which CPU you have. The exact name can be found if you hit the Windows key, search for and open "dxdiag", then look at "Processor" in the "System Information" part.
For example, it says I have an Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (4 CPUs), ~3.5GHz. And again, I have great performance in both Source FilmMaker and "modern" games. And I got my computer almost a year ago, I believe, so the prices for those probably-pretty-good things have likely fallen since then.
...But I'm not much of a "tech" person, so it's better to listen to people other than me as for what you should buy. These are just my experiences with my stuff.
https://www.techpowerup.com/gpudb/2938/radeon-rx-580
more tmus, more memory bandwidth. more tflops.
means... heavy lit, shaders and materials. more or less fancy town.
_________________________________
https://www.techpowerup.com/gpudb/2862/geforce-gtx-1060-6-gb
more rops. higher pixel output. and it's known to have a good cache.
means... when textures are packed and/or it's simpler lit, you can have a lot more of stuff. for example foliage, that may be overlapping and using cheap alphatesting, and/but depending how fast the alphablending is, this means faster particle and smoke thingie rendering too. it's more or less outdoors.
pixel output generally also improves the possible output resolution and/or fps.
in sfm particle computation depends on the cpu tho, that's a limiter, but atleast they render fast.
That is, if you're planning on using an SSD. I use a 500 gig one for my OS and some of the key programs (photoshop, max) I use while making sure not to fill the drive too much. I'm no expert and could be looking through pink shades but the difference felt very significant to me.
Thank you all.
@Zappy I ran that command that you suggested and these are the results:
System model Z270-Gaming K3
Processor Intel(R) Core(TM)I7-7700 CPU @ 3.60GHz
DirectX version:DirectX 12
Hope this helps @Zappy.
* However, as I say above, SFM is very CPU dependent. While neither of the graphics cards you mentioned before are top of the line, they'll more than match the CPU for SFM. (But that CPU is ideal, with very strong single-core performance).