Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, the only way that I can think of that Camera1 would move when you move the work camera is if they are somehow locked together, which to my knowledge, is impossible to do...
Have you tried shutting down SFM and restarting it, then reloading the session?
Also, make sure when you go to move the work camera, that it's the one selected via the button under the viewport.
I know it sounds silly, but sometimes I even forget to switch and move the wrong camera...
And please also confirm whether the same issue happens if you make a new session, load the (non-HDR) map, make a camera, save the session, reboot Source FilmMaker, and then load that session.