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Because it affects the sharpness of the shadow mapping, you will eventually get a pixelated result if you sharpen it too much.
I wouldn't personally turn it lower than about 0.02, and that's pushing it unless you've turned up your shadowmapres.
The main point of what I was saying though was not "turn up your shadowmapres", it was "turn up your shadowfiltersize" - if it looks pixellated, you've turned the slider down too low!
https://youtu.be/cKnpx9ajemg?t=2m51s
@ 2:51
I set the shadowmapres to 8192 (I read somewhere on the internet this is the max) and turned the shadowfiltersize to 0.01 but it's still not as sharp as this guy has it... I think it's because he has it all the way down to 0 but if I put it to 0 the edges become a little bit pixelated (not as much as before setting the shadowmapres)
1080p needs just a really focused 2048 or 4096er to cover entirely. depending on the angles.
Thanks for the tip.
I'm working on 720p, what value should I use ?
Btw I got a pentium g4560 + gtx 1050ti and 8 gb ram