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Phong is a shading method developed by Bui Tuong Phong for his 1975 Phd disserations, which is a method used to interpolate the vertices of a CG model to create a smooth appearance for the model's surface.
In Source specifically, it refers to the implementation of the Phong reflection model, used to add specular highlights to the surface of a model.
If a model is able to use Phong and the model author isn't an incompetent oaf, then it's already using it, you don't need to do anything.
As for you OP, you can read here to know more
https://developer.valvesoftware.com/wiki/$phong
No, I like being sarcastic, and sometimes a heap of jargon is the best way to do that.
This should explain it.