Source Filmmaker

Source Filmmaker

How can I learn animations on SFM?
Sitting, turning, walking, grabbing, kissing, breathng, gasping, running, clapping, laying, coughing, expressions in face ... I'm trying to find a tutorial for that kind of animation, what bone to move, what speed it moves, how to make more realistc, etc.
But except for "walking" and "breathing" I can not find anything. The only way to learn this is trial and error? Do you guys know some tutorials? I need help :C
I dont have any idea how to make someone look upon there shoulders for a far explosion or even tuning the body to see it.
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Showing 1-9 of 9 comments
surfer171 Aug 6, 2017 @ 7:53pm 
That's cause in animation, we can't teach every itty bitty things that you listed down, most of them are open ended that whatever you do in your animation like walking or running all depends on your style of animation. Basically, animation is an art and no two art shares the same style. And you need lots of studying in order to get a good view of human nature and the environment around you.

And note, in the animation world, you're making your characters or models to act meaning it's all staged and fake, in the animation world, there's no such thing as realistic. The things you watched are computer simulated which means that they're trying to copy or mimic the behavior of certain things that has physics like fluids or falling objects.

Grabbing is simply using using locks or pseudo-lock which is to animate the hand in grabbing the item you want and select both hand bone and item's bone to animate them (it's a hassle but that's how limited is being a graph editor animator as your lock and unlock can only be done once before it breaks or so I think).

You just need to do some testing in order to get what you want. And I suggest you think of making posters first in order to get the feel of using sfm. Your 100+ usage is an assumption you haven't get used to sfm and you can't figure out how to use the camera settings like the SSAO settings and aperture.
PhantomCake Aug 6, 2017 @ 8:31pm 
Originally posted by surfer171:
That's cause in animation, we can't teach every itty bitty things that you listed down, most of them are open ended that whatever you do in your animation like walking or running all depends on your style of animation. Basically, animation is an art an...

You are right! I know something but SFM it's still a big mystery for me. I do not have any idea what SSAO settings but I'm trying to do my best (I'm gonna search about this later :)
This is a really big world and I dont wanna throw myself in with no references.
And I understand, it's not exactly realist what I want, but not so mechanicac and...inharmonious, you know?
I'm looking tips like "to breath it's better to move the spine2 and blah blah" or "to turning it's better to use rig_simple than others" kind of common sense in this world of animations... I dont work with this, pardon me if I said something really dumb, but I dont know where to start.
PhantomCake Aug 6, 2017 @ 8:33pm 
Originally posted by Nameless_Color:
https://www.youtube.com/watch?v=EwTee5mYve0

Thanks for your contribution!
Capt Fuzzy Aug 6, 2017 @ 10:52pm 
I can make this a bit easier for you, if you want your characters to perform "realistic" actions, then you need to observe how real people perform real actions and then try to copy or imitate those actions with your character.
It's not going to be easy to pull off at first, but as you learn how SFM works, it will get easier, if that makes any sense to ya... lol
PhantomCake Aug 6, 2017 @ 10:56pm 
Originally posted by Capt Fuzzy:
I can make this a bit easier for you, if you want your characters to perform "realistic" actions, then you need to observe how real people perform real actions and then try to copy or imitate those actions with your character.
It's not going to be easy to pull off at first, but as you learn how SFM works, it will get easier, if that makes any sense to ya... lol

I appreciate your help, thank you very much! :D
marty Aug 6, 2017 @ 11:18pm 
12 principles of animation
EmperorFaiz.wav Aug 7, 2017 @ 12:26am 
-Learn about 12 principles of animation like anton said so you should know the keys to make good looking animation such as bounce, anticipation and more.

- Look up tutorials dedicated to graph editor animation such Thomas Larson youtube channel.

- Refer to cartoon and anime. Observe their movements and try to replicate them in SFM.
Last edited by EmperorFaiz.wav; Aug 7, 2017 @ 12:26am
PhantomCake Aug 10, 2017 @ 10:27am 
Originally posted by anton:
12 principles of animation

Originally posted by EmperorFaiz.exe:
-Learn about 12 principles of animation like anton said so you should know the keys to make good looking animation such as bounce, anticipation and more.

- Look up tutorials dedicated to graph editor animation such Thomas Larson youtube channel.

- Refer to cartoon and anime. Observe their movements and try to replicate them in SFM.

I didn't know about those principles. I started looking about this on google and it seems really helpful for what I'm looking for. Thanks you two. :)
Last edited by PhantomCake; Aug 10, 2017 @ 10:27am
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Date Posted: Aug 6, 2017 @ 7:41pm
Posts: 9