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And note, in the animation world, you're making your characters or models to act meaning it's all staged and fake, in the animation world, there's no such thing as realistic. The things you watched are computer simulated which means that they're trying to copy or mimic the behavior of certain things that has physics like fluids or falling objects.
Grabbing is simply using using locks or pseudo-lock which is to animate the hand in grabbing the item you want and select both hand bone and item's bone to animate them (it's a hassle but that's how limited is being a graph editor animator as your lock and unlock can only be done once before it breaks or so I think).
You just need to do some testing in order to get what you want. And I suggest you think of making posters first in order to get the feel of using sfm. Your 100+ usage is an assumption you haven't get used to sfm and you can't figure out how to use the camera settings like the SSAO settings and aperture.
You are right! I know something but SFM it's still a big mystery for me. I do not have any idea what SSAO settings but I'm trying to do my best (I'm gonna search about this later :)
This is a really big world and I dont wanna throw myself in with no references.
And I understand, it's not exactly realist what I want, but not so mechanicac and...inharmonious, you know?
I'm looking tips like "to breath it's better to move the spine2 and blah blah" or "to turning it's better to use rig_simple than others" kind of common sense in this world of animations... I dont work with this, pardon me if I said something really dumb, but I dont know where to start.
Thanks for your contribution!
It's not going to be easy to pull off at first, but as you learn how SFM works, it will get easier, if that makes any sense to ya... lol
I appreciate your help, thank you very much! :D
- Look up tutorials dedicated to graph editor animation such Thomas Larson youtube channel.
- Refer to cartoon and anime. Observe their movements and try to replicate them in SFM.
I didn't know about those principles. I started looking about this on google and it seems really helpful for what I'm looking for. Thanks you two. :)