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Source Filmmaker

How do you delete specific parts of a model?
I'm trying to delete the upper arms of the Pyro, for instance. How do I do that?
Last edited by ENA the Worker; Jul 27, 2017 @ 12:58pm
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Showing 1-6 of 6 comments
Marco Skoll Jul 27, 2017 @ 12:58pm 
If you're being that specific, then the only way to do it properly is to decompile and edit the model.

Most models aren't made in a way that lets you delete exacting parts of them.
ENA the Worker Jul 27, 2017 @ 1:00pm 
Originally posted by Marco Skoll:
If you're being that specific, then the only way to do it properly is to decompile and edit the model.

Most models aren't made in a way that lets you delete exacting parts of them.
How do I do that, then?
Marco Skoll Jul 27, 2017 @ 1:04pm 
With a very steep learning curve:
http://steamcommunity.com/sharedfiles/filedetails/?id=245723825

Make no mistake, while knowing how to use Blender is a very very useful skill to have as an SFM user, it is not something you learn quickly.
Iván Jul 27, 2017 @ 1:31pm 
I don't think deleting a part of the body is exactly what he wants because I think it'd leave a hole in pyro's body since the arm is not a separated model.

I'm most likely talking outta my ass, but nonetherless what I think he wants do do is scale the arm to zero.

OP, here's how you do it: http://sfm-tips.tumblr.com/post/70379426788/scaling-tutorial-making-parts-vanish
Phobias Jul 30, 2017 @ 4:55am 
Theres two way to doing this.

(I recomend) select the arm right click "add scale control to transfomations" shrink down to zero. <==I recomend this because if you want his arm to come back you select the scale control for it and slide the default preset.

(I don't recomend) Select the "pos" in the arm, click on rotaton tool and rotate in any direction the section does a glitch where it simply disappears. <== I wouldn't recomend this because unless you know what you're doing it could be hard to bring back the section you removed might even have to replace the model. My suggestion practice this on other models until you get the hang of how it works. It also seems once the part has disappeared make sure you deselect it because it won't let you do anything with the work camera if you have it still selected. Different problems seem to vary from model to model. I hope this was useful good luck.
Last edited by Phobias; Jul 30, 2017 @ 5:48am
episoder Jul 30, 2017 @ 6:11am 
just the upper arm, not the lower too? that's pretty much not possible. you could use the scale control and scale the upper by maybe 0.001. and since you scale everything below the upper, then you'd have to reposition the lower arm and (re)scale it by 1000 to have it back at relatively original size. if you know what i mean.

there's another trick using an object with a 'debug' shader - i think it was the writez. to not render objects behind or inside of it.

other then that you may have to decompile and edit the model.
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Date Posted: Jul 27, 2017 @ 12:48pm
Posts: 6