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If not, then you should know that you should extract the file into usermod by simply dragging the models folder to the model folder and the materials folder to the materials.
Then you should navigate into where you extracted it, going "deeper" into the folders until you have a "materials" and a "models" folder available side-by-side. Copy both of these folders.
Now right-click Source FilmMaker in your Steam library and click "Properties" > "Local Files" > "Browse Local Files...". Go into the "game" folder, then make a new folder and call it something like "customstuff". Go into that new folder, and paste the "materials" and "models" folders from above right inside it.
And lastly, right-click Source FilmMaker again, choose "Launch SDK", click "Edit Search Paths For Selected Mod", and enable the "customstuff" tick-box.
Don't do this; Model paths won't line up with the path embedded in the MDL (as it will then be "models/models" instead of just "models"), materials won't be at the proper location (as it'll be "materials/materials" instead of "materials"), and textures won't be where the materials say they are (same deal).
Usermod is a key system folder and as such, if you mess something up in there (which does sometimes happen) then you can potentially break SFM and have to do a complete re-install in order to fix it...
Do it as Zappy told you above, that is the correct way to do it: