Source Filmmaker

Source Filmmaker

J-COB Jul 20, 2017 @ 7:55am
how do i put zip files in sfm?
I'm trying to port a model of the TF2 Female Sniper to SFM (model made by Maxxy) and it only has one for Gmod. The link for the sfm model is a zip file and idk how to put it into SFM. If anyone can help me with a set of directions on how to do so, that'd be awesome.

Thanks.
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Showing 1-6 of 6 comments
surfer171 Jul 20, 2017 @ 8:04am 
There should be a read me file in there.

If not, then you should know that you should extract the file into usermod by simply dragging the models folder to the model folder and the materials folder to the materials.
Zappy Jul 20, 2017 @ 8:06am 
Extract the contents of the .Zip archive. You can navigate into the .Zip archive using File Explorer and copy the files out, I believe, or you can alternatively use programs like WinRAR or 7-Zip to open them in a program meant for it, and extract it from there.

Then you should navigate into where you extracted it, going "deeper" into the folders until you have a "materials" and a "models" folder available side-by-side. Copy both of these folders.

Now right-click Source FilmMaker in your Steam library and click "Properties" > "Local Files" > "Browse Local Files...". Go into the "game" folder, then make a new folder and call it something like "customstuff". Go into that new folder, and paste the "materials" and "models" folders from above right inside it.

And lastly, right-click Source FilmMaker again, choose "Launch SDK", click "Edit Search Paths For Selected Mod", and enable the "customstuff" tick-box.


Originally posted by surfer171:
- If not, then you should know that you should extract the file into usermod by simply dragging the models folder to the model folder and the materials folder to the materials.
Don't do this; Model paths won't line up with the path embedded in the MDL (as it will then be "models/models" instead of just "models"), materials won't be at the proper location (as it'll be "materials/materials" instead of "materials"), and textures won't be where the materials say they are (same deal).
Last edited by Zappy; Jul 20, 2017 @ 8:08am
EmperorFaiz.wav Jul 20, 2017 @ 8:08am 
You need 7zip (search it yourself) to open the zip file. Then extract the folders into usermod like this, https://www.dropbox.com/s/ym436bb2pup82lk/How%20to%20add%20custom%20models.gif?dl=0
Seamus Mcgee Jul 20, 2017 @ 9:09am 
there should be a materials and model folder in the zip file find the usermod folder of source film maker and put the contents of the materials foler in materials and the contents of the model folder and put it in the model folder. hope this helps :steamhappy:
Capt Fuzzy Jul 20, 2017 @ 9:40am 
Originally posted by Seamus Mcgee:
there should be a materials and model folder in the zip file find the usermod folder of source film maker and put the contents of the materials foler in materials and the contents of the model folder and put it in the model folder. hope this helps :steamhappy:
Do NOT put them in usermod!!
Usermod is a key system folder and as such, if you mess something up in there (which does sometimes happen) then you can potentially break SFM and have to do a complete re-install in order to fix it...
Do it as Zappy told you above, that is the correct way to do it:
Originally posted by Zappy:
Extract the contents of the .Zip archive. You can navigate into the .Zip archive using File Explorer and copy the files out, I believe, or you can alternatively use programs like WinRAR or 7-Zip to open them in a program meant for it, and extract it from there.

Then you should navigate into where you extracted it, going "deeper" into the folders until you have a "materials" and a "models" folder available side-by-side. Copy both of these folders.

Now right-click Source FilmMaker in your Steam library and click "Properties" > "Local Files" > "Browse Local Files...". Go into the "game" folder, then make a new folder and call it something like "customstuff". Go into that new folder, and paste the "materials" and "models" folders from above right inside it.

And lastly, right-click Source FilmMaker again, choose "Launch SDK", click "Edit Search Paths For Selected Mod", and enable the "customstuff" tick-box.
Last edited by Capt Fuzzy; Jul 20, 2017 @ 9:41am
Peerb Dec 6, 2020 @ 9:41pm 
@Zappy i did what you said now how do i find it
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Date Posted: Jul 20, 2017 @ 7:55am
Posts: 6