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Baboobraz Jul 12, 2017 @ 12:45pm
Camera Moving When Not Supposed To
So when I want the camera to change angles, I will put a bookmark on the last spot before the change, and then one the first spot after the change. Then, I'll do that again for when I want it to change again. The problem is, in between the two times where it changes, the camera just does a 360 spin, and I want it to stay still. Does anyone know how to fix it?
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Showing 1-11 of 11 comments
Capt Fuzzy Jul 12, 2017 @ 1:36pm 
You need to be a bit more specific, are you in the motion editor or graph editor when this happens?
Baboobraz Jul 12, 2017 @ 3:16pm 
I'm in the graph editor, and it's camera 2 thats doing this.
Capt Fuzzy Jul 12, 2017 @ 5:12pm 
Ok, the way that animation works in the graph editor is basically this:
You have to have atleast 2 keyframes, one that is the start of the animation, and one that's the completion or end of the animation.
Set your first keyframe, then set the second keyframe at the point that you want the animation to end.
As an example, say I want to make a scout raise his arm, I set the first keyframe with his arm at his side, unmoved. I then think to myself, this should take 1.5 seconds to complete. So I move the playhead forward 1.5 seconds, then raise his arm to the position that it should be in when the animation is complete, which is fully raised. This automatically sets the second keyframe.
When played back from the beginning of the shot, the scout will take 1.5 seconds to raise his arm fully.
This is very basic, of course, but this is pretty much how it works, and the same applies to anything that you animate, a model, a light and yes, even a camera...
Last edited by Capt Fuzzy; Jul 12, 2017 @ 5:13pm
Baboobraz Jul 24, 2017 @ 9:02pm 
Thank you for helping but I'm not actually moving the camera at all, and even if I do move it a little it still does the weird 360 thing. I tried doing that but it didn't really work so I don't know what to do. :(
Capt Fuzzy Jul 24, 2017 @ 9:24pm 
Originally posted by BabooYT:
Thank you for helping but I'm not actually moving the camera at all, and even if I do move it a little it still does the weird 360 thing. I tried doing that but it didn't really work so I don't know what to do. :(
Ok, let me see if I'm getting this right, the camera is moving, but you don't want it to move?

If this is correct, then here's how you can stop the camera from moving:
First, go into the clip editor and make sure to select the shot that you want the camera to stay still in. Once you've selected the shot, enter the motion editor.
Now, select the camera in the animation set editor and if need be, position it where you want it.
Once you have the camera where you want it, grab the Playhead preset slider and slide it all the way to the right. The camera should now be pointing where you want it to, and be sitting perfectly still...
Baboobraz Aug 10, 2017 @ 4:44pm 
Ok I tried this and it just made the camera sit still for the entire animation, but I want it to only sit still for a few seconds, than change to a different scene in a different spot. Is there anything else I could do and also sorry for bugging you about this lol. :(
R234 Aug 10, 2017 @ 4:56pm 
You mean change camera angles instantly? A camera change should always be synonymous with a shot change. Either blade the shot, or create a new one.
Doublewhip Feb 12, 2021 @ 2:24pm 
ok I know this post is really old and also this is the least helpful thing to say, but I am having your exact problem right now. I can't find anything else online addressing it except for this post, and it seems like the other replies don't really understand the problem you're having. I don't have any way to solve it, but is there any chance you found one in the four years since this was posted?
Baboobraz Feb 23, 2021 @ 5:48pm 
Originally posted by Doublewhip:
ok I know this post is really old and also this is the least helpful thing to say, but I am having your exact problem right now. I can't find anything else online addressing it except for this post, and it seems like the other replies don't really understand the problem you're having. I don't have any way to solve it, but is there any chance you found one in the four years since this was posted?
Omg this is so old and you're so lucky because I opened sfm for the first time in at least a year just before seeing this. But I did eventually find a solution! You have to shift click on both of the keyframes that are moving incorrectly, and click the button on the top of the timeline thats got two points with a straight line in between. That should fix it!
JSheerXeno54 Jan 19, 2022 @ 2:47am 
Originally posted by Baboobraz:
Originally posted by Doublewhip:
ok I know this post is really old and also this is the least helpful thing to say, but I am having your exact problem right now. I can't find anything else online addressing it except for this post, and it seems like the other replies don't really understand the problem you're having. I don't have any way to solve it, but is there any chance you found one in the four years since this was posted?
Omg this is so old and you're so lucky because I opened sfm for the first time in at least a year just before seeing this. But I did eventually find a solution! You have to shift click on both of the keyframes that are moving incorrectly, and click the button on the top of the timeline thats got two points with a straight line in between. That should fix it!

i have the same issue here and that didnt fix it for me.....
Originally posted by Baboobraz:
Originally posted by Doublewhip:
ok I know this post is really old and also this is the least helpful thing to say, but I am having your exact problem right now. I can't find anything else online addressing it except for this post, and it seems like the other replies don't really understand the problem you're having. I don't have any way to solve it, but is there any chance you found one in the four years since this was posted?
Omg this is so old and you're so lucky because I opened sfm for the first time in at least a year just before seeing this. But I did eventually find a solution! You have to shift click on both of the keyframes that are moving incorrectly, and click the button on the top of the timeline thats got two points with a straight line in between. That should fix it!

Thank you this fixed it for me. Though I will note that the button is called "flat tangents".
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Date Posted: Jul 12, 2017 @ 12:45pm
Posts: 11