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You have to have atleast 2 keyframes, one that is the start of the animation, and one that's the completion or end of the animation.
Set your first keyframe, then set the second keyframe at the point that you want the animation to end.
As an example, say I want to make a scout raise his arm, I set the first keyframe with his arm at his side, unmoved. I then think to myself, this should take 1.5 seconds to complete. So I move the playhead forward 1.5 seconds, then raise his arm to the position that it should be in when the animation is complete, which is fully raised. This automatically sets the second keyframe.
When played back from the beginning of the shot, the scout will take 1.5 seconds to raise his arm fully.
This is very basic, of course, but this is pretty much how it works, and the same applies to anything that you animate, a model, a light and yes, even a camera...
If this is correct, then here's how you can stop the camera from moving:
First, go into the clip editor and make sure to select the shot that you want the camera to stay still in. Once you've selected the shot, enter the motion editor.
Now, select the camera in the animation set editor and if need be, position it where you want it.
Once you have the camera where you want it, grab the Playhead preset slider and slide it all the way to the right. The camera should now be pointing where you want it to, and be sitting perfectly still...
i have the same issue here and that didnt fix it for me.....
Thank you this fixed it for me. Though I will note that the button is called "flat tangents".