Source Filmmaker

Source Filmmaker

POOJ_ Jul 9, 2017 @ 10:14am
How to Change Settings?
I am wondering how to change the settings in SFM so that they stay (changing the SFMTF2 settings works for that one session.)
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Showing 1-4 of 4 comments
Marco Skoll Jul 9, 2017 @ 10:22am 
Which settings, exactly?

Some control or graphics settings can be added into your autoexec file for the Source console, and some graphics card control panels may allow you to override SFM's display settings (for example, I have my card set to force Anisotropic filtering, which dramatically improves texture quality).

But the specifics depend what you want to change.
POOJ_ Jul 9, 2017 @ 10:31am 
The graphics. I think my GPU does have a control panel. But otherwise, I just change the settings when it launches. And the autoexec, I'll use that.
Marco Skoll Jul 9, 2017 @ 3:30pm 
When it comes to the autoexec file (in your /usermod/cfg folder), I believe you can theoretically add any valid console command to the list and it'll automatically get run on launch.

There are a lot of console commands to choose from: https://developer.valvesoftware.com/wiki/Console_Command_List

That's not an exhaustive or entirely valid list for SFM (it's just a list of common Source console commands).

Some good ones to have in your autoexec by default are:
r_hunkalloclightmaps 0
r_waterforceexpensive 1
r_waterforcereflectentities 1
mat_forceaniso 16

The first one stops SFM crashing when trying to load really large maps (such as some GMod maps), the next two tell SFM to always do full water rendering, and the last is the anisotropic filtering. (Like I say, I've got it set on my card, but you can force it in the console).

You can also add r_lod 0 if you want. That stops SFM from switching distant models for lower poly versions (if the model has one).
The upside to that is a slightly reduced memory usage rather than any noticeable improvement in quality though.

POOJ_ Aug 9, 2017 @ 9:58am 
Originally posted by Marco Skoll:
When it comes to the autoexec file (in your /usermod/cfg folder), I believe you can theoretically add any valid console command to the list and it'll automatically get run on launch.

There are a lot of console commands to choose from: https://developer.valvesoftware.com/wiki/Console_Command_List

That's not an exhaustive or entirely valid list for SFM (it's just a list of common Source console commands).

Some good ones to have in your autoexec by default are:
r_hunkalloclightmaps 0
r_waterforceexpensive 1
r_waterforcereflectentities 1
mat_forceaniso 16

The first one stops SFM crashing when trying to load really large maps (such as some GMod maps), the next two tell SFM to always do full water rendering, and the last is the anisotropic filtering. (Like I say, I've got it set on my card, but you can force it in the console).

You can also add r_lod 0 if you want. That stops SFM from switching distant models for lower poly versions (if the model has one).
The upside to that is a slightly reduced memory usage rather than any noticeable improvement in quality though.
okay. I wasn't going for high quality, because it runs on 2-4 gigabytes of ram (8gb ram in total, 6gb to use.) Thanks.
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Date Posted: Jul 9, 2017 @ 10:14am
Posts: 4