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Some control or graphics settings can be added into your autoexec file for the Source console, and some graphics card control panels may allow you to override SFM's display settings (for example, I have my card set to force Anisotropic filtering, which dramatically improves texture quality).
But the specifics depend what you want to change.
There are a lot of console commands to choose from: https://developer.valvesoftware.com/wiki/Console_Command_List
That's not an exhaustive or entirely valid list for SFM (it's just a list of common Source console commands).
Some good ones to have in your autoexec by default are:
r_hunkalloclightmaps 0
r_waterforceexpensive 1
r_waterforcereflectentities 1
mat_forceaniso 16
The first one stops SFM crashing when trying to load really large maps (such as some GMod maps), the next two tell SFM to always do full water rendering, and the last is the anisotropic filtering. (Like I say, I've got it set on my card, but you can force it in the console).
You can also add r_lod 0 if you want. That stops SFM from switching distant models for lower poly versions (if the model has one).
The upside to that is a slightly reduced memory usage rather than any noticeable improvement in quality though.