Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Source textures are VTF files. If that's what you meant, you can either get a VTF plugin for Photoshop, or use VTFEdit to convert them into another format.
What you want to edit is the .vtf (Valve Texture File or Format), and that can be opened and edited with a little program called VTFEdit.
Undertood.
Then where are the textures for the model?[i.imgur.com]
But when i load the model in SFM, the model does have textures.
I wasnt lookin in the right place, thank you. I checked the materials folder earlier but i i guess i didnt see the "models" in the materials folder.
Found it, thanks!
I was importing an mdl file into blender (by converting it into smd form first of course), then I found a lot of parts are missing, could they be found in VTX file? And how exactly should I convert VTX file so that blender can import it?