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IF THEY HAVE EYEBALL BONES YOU SHOULD BE ABLE TO MOVE THEM TO ALSO APPEAR BIGGER
EDIT: I CHECKED ALYX, SHE DOESN'T SEEM TO HAVE ANY BONES FOR THE EYES THAT ARE VISIBLE. PERHAPS IF SOMEONE KNEW HOW TO MAKE THOSE BONES VISIBLE IT COULD BE POSSIBLE TO MANIPULATE THEM TO YOUR LIKEING
I THINK THE BIG CAPS CHARACTERS DON'T STAND OUT ENOUGH FROM THE LOWER CAPS SO EVERYTHING LOOKS LIKE IM SPELLING IT IN RUSSIAN SOOKEA BLYAD
YOU ARE ACTUALLY ASKING A HELL OF A LOT HERE. AS YOU SURMISED, FACIAL FLEXES CANNOT SIMPLY BE PASTED FROM ONE MODEL TO ANOTHER, SO EACH OF THESE ENHANCED MODELS YOU'RE ASKING FOR WILL TAKE AT LEAST A FEW HOURS TO PROPERLY MODEL AND TEST, PARTICULARLY IF THEY NEED THINGS LIKE PHONEMES SET UP.
(HELL, FOR REALLY GOOD FACIAL FLEXES, I'VE GOT SOME MODELS I'M STILL FINE TUNING AFTER MONTHS).
YOU'RE COMING ALONG WITH ONE OF THE BIGGEST REQUESTS I'VE SEEN IN A WHILE, AND IT'S AN UNPAID REQUEST TOO.
I'D START BY *HEAVILY* SCALING BACK WHAT YOU'RE LOOKING FOR. WORK OUT WHAT YOU *ABSOLUTELY* WANT TO HAVE.
SOMETHING LIKE HOSPITAL BILL IS CERTAINLY NOT AN EMERGENCY, AS HE CAN EASILY HAVE THE THE ENHANCED MODEL "HEAD-HACKED" ONTO HIM. (AND IF YOU DON'T KNOW WHAT THAT IS, GO AND GOOGLE "HEAD HACK SFM").
THERE ARE NO BONES IN THE FACES OF MOST VALVE MODELS. FLEXES DO NOT WORK THROUGH SKELETAL ANIMATION.
That was uncalled for man.
my birth was also uncalled for
I THINK YOUR VIDEO ALSO SERVES AS A PERFECT EXAMPLE, FOR WHY WE PAY MODELERS TO DO THESE THINGS FOR US. ♥♥♥♥ LOOKS LIKE ROCKET SCIENCE.
that depends how good you can learn. especially the ui and techniques of your tools. a good portion of it is partially for fixing an effed up model or tryna being lazy copypasta. may not always be needed or a good choice. the essence is just being creative howto shape the 'morph targets' and pressing some buttons. that works.
For a lot of modifiers, it is possible to export the mesh using BleST (which is effectively forced to apply the modifier on export) and then reimport.
It's not the prettiest workaround, but much less of a pain than having to start over entirely.
With mirror modifiers though I have a feeling that you may end up with the shape keys collapsing the mirrored side of the head. (At a pinch though, I think it's possible to mirror manually).
You can. Check out Taco's Shantae model on the workshop (or the SFMLab version, which has more examples), where several sliders affect both body shape and the fit of clothing body groups.
It's possible for multiple meshes to have the same flex if using DMX, the issue is having two conflicting flex controllers.
DMX models export shapekeys even if they have no controller. If you program your own controllers, you can give only one mesh a controller, but that controller will on compile work to control all matching flexes.
(I believe completely uncontrolled flexes are removed on compile though).
It gets a bit more complex if you want stereo flexes, as without a controller to split them automatically, the child meshes' flexes aren't recognised as the same as the master mesh's, but you can manually create "_right" and "_left" flexes and controllers, which SFM will see on the model and combine into one stereo slider.
This is however kind of "advanced mode", but it is possible.