Source Filmmaker

Source Filmmaker

Missing texture?
After exporting my xnalara model I tried posting it on sfm but it's missing it's textures. I dont get it. I named the vtf and vmts right. The vmt has the right location. I just dont get it
< >
Showing 1-15 of 38 comments
R234 Jan 22, 2017 @ 3:12pm 
Just so we know we're on the same page, by missing textures, are you referring to pink and black checkers?

Either way, did you check the console for errors? This is usually the first thing one should do to see what's wrong.
Marco Skoll Jan 22, 2017 @ 3:18pm 
Clearly not everything can be right. Check the console and post your VMT.

If it's pink and black checkers, most likely it's something like you've misspelt something, misplaced a quotation mark or have a doubled file name. (Filenames in VMTs are automatically assumed to include "materials/", so often people end up with the VMT looking for the VTFs at "materials/materials/something").

If the model is just missing entirely, then that's actually a model issue - you've got the wrong filename baked into the model. (Like above, often it's because you've got Source looking for the model at "models/models/")
Originally posted by Marco Skoll:
Clearly not everything can be right. Check the console and post your VMT.

If it's pink and black checkers, most likely it's something like you've misspelt something, misplaced a quotation mark or have a doubled file name. (Filenames in VMTs are automatically assumed to include "materials/", so often people end up with the VMT looking for the VTFs at "materials/materials/something").

If the model is just missing entirely, then that's actually a model issue - you've got the wrong filename baked into the model. (Like above, often it's because you've got Source looking for the model at "models/models/")
It says it cant find any of the textures. It's looking for the texture files not the vtfs. I changed the names when I saved as vtf so why it's looking for the png files is beyond me....this is so irritating. What doesnt help is the models bones are tiny and floating above the models head...
Marco Skoll Jan 22, 2017 @ 6:15pm 
Originally posted by the swift gamer:
It says it cant find any of the textures. It's looking for the texture files not the vtfs
Then it sounds like you may not have changed the material names before exporting.

What doesnt help is the models bones are tiny and floating above the models head...
And that sounds like you've applied object scaling to the skeleton and model that you haven't applied before exporting.
Originally posted by Marco Skoll:
Originally posted by the swift gamer:
It says it cant find any of the textures. It's looking for the texture files not the vtfs
Then it sounds like you may not have changed the material names before exporting.

What doesnt help is the models bones are tiny and floating above the models head...
And that sounds like you've applied object scaling to the skeleton and model that you haven't applied before exporting.

Well yeah I had too. This happened before I just forgot what I had to do in blender to fix it.

So the png files HAVE to be the same name as the vtf when I export them?
Marco Skoll Jan 22, 2017 @ 6:21pm 
It doesn't matter what the original PNG files were called, what matters is that filename of the VMT (not the VTF) matches the material name that you've set in Blender.

As far as transforms, Object mode transforms can be fully applied using Ctrl + A, if I recall correctly.
Last edited by Marco Skoll; Jan 22, 2017 @ 6:22pm
Originally posted by Marco Skoll:
It doesn't matter what the original PNG files were called, what matters is that filename of the VMT (not the VTF) matches the material name that you've set in Blender.

As far as transforms, Object mode transforms can be fully applied using Ctrl + A, if I recall correctly.

But that doesnt make sense. I put the files in gimp,I changed the names and saved them as vtfs, and then I made the vmts. I didn't change the name. In the vmt it's looking for the vtf that it's related too and it's still not showing the textures. This is really starting to piss me off.
Originally posted by Marco Skoll:
It doesn't matter what the original PNG files were called, what matters is that filename of the VMT (not the VTF) matches the material name that you've set in Blender.

As far as transforms, Object mode transforms can be fully applied using Ctrl + A, if I recall correctly.
by the way is it apply visual transform?
Marco Skoll Jan 22, 2017 @ 7:10pm 
Originally posted by the swift gamer:
But that doesnt make sense. I put the files in gimp,I changed the names and saved them as vtfs, and then I made the vmts.
The VMTs need to match the material names in Blender and the filepath given in the QC.
The VTFs need to match the filename/path in the VMTs.

In both cases, check that the quoted filepaths do NOT include "materials/", as otherwise you're looking in "materials/materials/".

As far as applying transforms, no. You want the "Location", "Scale" and "Rotation" options at the top of the list (or at least any for which you've applied transforms). For reasons I don't understand, while there is an option to apply Scale and Rotation at the same time, there isn't an "All" option.

(I'd recommend not applying anything as Delta transforms. I'm not sure how the Source exporter reacts to that and they're a nuisance if you forget that you've used them).
Originally posted by Marco Skoll:
Originally posted by the swift gamer:
But that doesnt make sense. I put the files in gimp,I changed the names and saved them as vtfs, and then I made the vmts.
The VMTs need to match the material names in Blender and the filepath given in the QC.
The VTFs need to match the filename/path in the VMTs.

In both cases, check that the quoted filepaths do NOT include "materials/", as otherwise you're looking in "materials/materials/".

As far as applying transforms, no. You want the "Location", "Scale" and "Rotation" options at the top of the list (or at least any for which you've applied transforms). For reasons I don't understand, while there is an option to apply Scale and Rotation at the same time, there isn't an "All" option.

(I'd recommend not applying anything as Delta transforms. I'm not sure how the Source exporter reacts to that and they're a nuisance if you forget that you've used them).

I dont get it...I tried both ways. I named it the same as the part in blender. Missing texture. I named it the same name as the texture. missing texture. No matter what I do it doesnt work! I dont get what your trying to tell me. I renamed all the parts so it would be easy. The original had a bunch of difficult names so I renamed it all like hair arms shirt etc. I named the vtfs the same. No luck. I named the vtf the same as the texture used on the parts. No texture. WTF?!
R234 Jan 22, 2017 @ 8:29pm 
Well, pick one of the affected materials and we'll look into it. What does the error message say exactly, and where exactly did you place the VMT and VTF files? Tell us the full filepath including name.
C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials\models\videl shirt
R234 Jan 22, 2017 @ 11:05pm 
Which is this, the VMT or the VTF (or both)? What about the error message?
Originally posted by R234:
Which is this, the VMT or the VTF (or both)? What about the error message?

it says it couldnt find the material if I remember correctly
R234 Jan 23, 2017 @ 12:11pm 
Like I said, we need the exact error message, complete with expected filepath.
Last edited by R234; Jan 23, 2017 @ 12:11pm
< >
Showing 1-15 of 38 comments
Per page: 1530 50

Date Posted: Jan 22, 2017 @ 2:59pm
Posts: 38